<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2)"^^ . "The Internet become one of the most widely used technologies of man. In\r\naddition to providing the need for information, science, news, the internet is also\r\nuseful as a means or entertainment media for users, such as listening to songs\r\nonline, watching videos, and playing online games. The development of\r\ntechnology makes online games can be played in smart phones or called mobile\r\nonline games. Mobile online games are very common in the social life of\r\nIndonesian society today, especially the urban community.\r\nClash of clan (COC) is one of the online games that provide\r\ncommunication media in the game by using clan features contained in the game.\r\nClan is a feature where the players online game can build a community in which\r\ncan be used as a means of communication to interact with each other through the\r\nchat within the clan. One of the feature countained in COC’s online game called\r\nrequest, where online game players can help each other. The purpose of this\r\nresearch is to find out how social interactions in virtual communities are\r\nintertwined in online game players Clash of Clans (COC) clan Trans Jogja 2. This\r\nresearch used descriptive qualitative methods conducted to four research\r\ninformants to describe thoroughly by analyzing the phenomenon.\r\nThe result show that the interaction that is intertwined in the online game\r\nCOC showed a process of social interaction based on the process of occurrence.\r\nSocial interaction was intertwined with the disossiatif process that leads to\r\ncompetition, contravertion and conflict. Of course, the members of Trans Jogja 2\r\nmake efforts to manage the problems so that they will achieve an associative\r\nprocess with cooperation and accomodation. In the interwoven of social\r\ninteractions there are features of the virtual community that ensure equality of\r\ninterests or hobbies, regular interaction, identification or identity, a particular\r\nfocus on one thing, integration or similarity, the content of the discussion must be\r\nthe same as the topic in the community, and openness of access to information\r\nand commercial orientation."^^ . "2018-02-27" . . . . "UIN SUNAN KALIJAGA"^^ . . . "FAKULTAS ILMU SOSIAL DAN HUMANIORA, UIN SUNAN KALIJAGA"^^ . . . . . . . . . "NIM. 11730062"^^ . "Angga Supri Andana"^^ . "NIM. 11730062 Angga Supri Andana"^^ . . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Text)"^^ . . . . . "11730062_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"^^ . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Text)"^^ . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "indexcodes.txt"^^ . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "lightbox.jpg"^^ . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "preview.jpg"^^ . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "medium.jpg"^^ . . . "INTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY\r\n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC)\r\nClan Trans Jogja 2) (Other)"^^ . . . . . . "small.jpg"^^ . . "HTML Summary of #30264 \n\nINTERAKSI SOSIAL DALAM VIRTUAL COMMUNITY \n(Studi Deskriptif Kualitatif Pada Pemain Game Online Clash of Clans (COC) \nClan Trans Jogja 2)\n\n" . "text/html" . . . "Ilmu Komunikasi"@en . .