TY - CHAP CY - Malaysia ID - digilib30363 UR - https://digilib.uin-suka.ac.id/id/eprint/30363/ A1 - SULISTYOWATI, Endang N2 - Generally, mathematics learning achievement of Indonesian studentscannot be assumed" good". One of the reasons is the learning of mathematics at the elementary level. There are many teachers, who teach mathematics, use mathematics only as a set of numbers and formulas, less using of props, and students lack the excitement in learning math. This study is an experimental research. Games used are: bowl and candy games, puzzle multiplication, red and white multiplication game, and snakes-ladders math game. The results showed the experimental class had an average value that is higher than the control class. Qualitatively, the experimental class can solve problems more quickly, and have a positive attitude towards mathematics better than the control class. TI - EFFECTIVENESS OF GAMES FOR LEARNING MULTIPLICATION IN SECOND GRADE OF PRIMARY SCHOOL AV - public EP - 279 Y1 - 2014/02/25/ PB - Faculty of Education, University of Malaya Kuala Lumpur KW - mathematics KW - game KW - multiplication. T3 - Prosiding SN - 978-979-1355-018 SP - 268 T2 - PROCEEDING INTERNATIONAL SEMINAR 2nd INTERNATIONAL SEMINAR OF TEACHING EXCELLENCE & INNOVATION "EDUCATION TRANSFORMATION BEYOND EXCELLENCE" ER -