@phdthesis{digilib31530, volume = {UIN SU}, number = {FAKULT}, month = {July}, author = {NIM. 14150050 BUDI RAHMAT SETIAWAN}, note = {Dr. Ubaidillah, S.S., M.Hum.}, school = {UIN SUNAN KALIJAGA YOGYAKARTA}, title = {INTERPERSONAL MEANING IN RUNE FACTORY 3 NINTENDO DS VIDEO GAME CHARACTER: SOFIA?S OPPOSITE SPEAKING}, year = {2018}, journal = {2018}, keywords = {Interpersonal metafunction, utterance, game}, url = {https://digilib.uin-suka.ac.id/id/eprint/31530/}, abstract = {In a research, game is quite rare to be found as an object of analysis. Even so, it should be understood that game is also a work that deserves to be analyzed. This is because game cannot be gneralized. Game always has their own feature. Besides, a person always do communication in their life. Communication that happens are mostly done by two or more people. Everyone has their own personality and speaks in order to exchange message. The message exchanged has so many meanings and purposes. That is the purpose of Interpersonal Metafunction. This graduating paper analyzes about the meaning and the purpose of a character in a game called Sofia interpersonally.This is important because the character Sofia has a tendency to speak in opposite. This may confuse and make the message cannot be understood well, moreover by a new player. The type of research used is qualitative. This research finds 598 clauses where Sofia speaks 246 clauses. The outcome of this research is expected to be useful for further similar researches.} }