eprintid: 37227 rev_number: 10 eprint_status: archive userid: 12259 dir: disk0/00/03/72/27 datestamp: 2020-01-06 02:47:49 lastmod: 2020-01-06 02:47:49 status_changed: 2020-01-06 02:47:49 type: thesis metadata_visibility: show creators_name: Jati Zein Ma’ruf, NIM. 14690009 title: PENGEMBANGAN GAME EDUKASI FISIKA PADA MATERI RANGKAIAN LISTRIK ARUS SEARAH UNTUK SISWA SMA ispublished: pub subjects: Pen_fis divisions: jur_pefis full_text_status: restricted keywords: Educational Game, Rubric for Evaluating Educational Games, Direct Current Electrical Circuit note: Rachmad Resmiyanto abstract: This study is research of development of physics education game application. This study has two purposes, namely to (1) developing a multimedia for physics learning in the form of a physics education game on direct current electric circuits, (2) knowing the quality of educational game applications that have been produced according to experts, (3)knowing the user’s (student’s) response to the media of physics learning in the form of educational game applications related to direct current electrical circuit. The development procedure in this study refers to the Luther-Sutopo procedure consisting of the stage of concept, design, material collecting, assembly, testing, and distribution. Data collection techniques in the research in this study using a questionnaire. The research instrument in this study was a validation and assessment sheet which was adapted from the rubric for evaluating C. Stewart's educational game, student response sheets, and the game tester response sheet. Product validation and assessment uses a Likert scale with 4 scales and students' responses use the Guttman scale, while the game tester response sheet uses descriptive analysis. The results of this study are products in the form of simulation physics education game applications in direct current electric circuits, the results of the validation and assessment of material experts and media experts, the educational game application scored 3.8 and 3.3 in a very good category. The results of the user’s (student’s) response to the direct current electric circuit educational game application developed got an average score of 0.97 with the agreed category. date: 2019-07-30 date_type: published pages: 217 institution: UNIVERSITAS ISLAM NEGERI SUNAN KALIJAGA YOGYAKARTA department: FAKULTAS SAIN DAN TEKNOLOGI thesis_type: skripsi thesis_name: other citation: Jati Zein Ma’ruf, NIM. 14690009 (2019) PENGEMBANGAN GAME EDUKASI FISIKA PADA MATERI RANGKAIAN LISTRIK ARUS SEARAH UNTUK SISWA SMA. Skripsi thesis, UNIVERSITAS ISLAM NEGERI SUNAN KALIJAGA YOGYAKARTA. document_url: https://digilib.uin-suka.ac.id/id/eprint/37227/1/14690009_BAB-I_IV-ATAU-V_DAFTAR-PUSTAKA.pdf document_url: https://digilib.uin-suka.ac.id/id/eprint/37227/2/14690009_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf