<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "RELASI HUKUM ISLAM DAN PERKEMBANGAN TEKNOLOGI DIGITAL: STUDI KASUS FATWA MPU ACEH DAN RESPONS GAMERS TENTANG PENGHARAMAN GAME"^^ . "This thesis aims to explain the relationship between Islamic law and the\r\ndevelopment of digital technology, with a case study of the Aceh Ulama\r\nConsultative Council (MPU) fatwa on the prohibition of games and gamers'\r\nresponses, through an analysis of the construction process of the prohibition fatwa\r\nand its rejection factors by gamers. Since 2015, the phenomenon of online games\r\nin Aceh has been in the spotlight. Numbers of criminal cases are often associated\r\nwith this phenomenon. The narrative of the call to stay away from the game\r\ncontinues to be repeated on social media, mass media, and in the Friday sermon.\r\nHowever, this fatwa was like a breeze and the game phenomenon continues to this\r\nday. From the pro-contra narrative that has emerged, it can be seen that this fatwa\r\nis not obeyed due to differences in perceptions between the Aceh MPU and gamers.\r\nThis research is descriptive-qualitative with three problem formulations,\r\nnamely: 1). How is the legal construction of the Aceh MPU fatwa No. 3 of 2019\r\nregarding PUBG and the like? 2). What is the Aceh MPU's perception of games\r\nand gamers in the construction of its fatwa? 3). How do gamers respond to the\r\nfatwa on the prohibition of games by the Aceh MPU? The approach used is a\r\nphilosophical and sociological approach with two theoretical frameworks, namely\r\nthe theory of maṣlaḥah and the theory of discourse ethics. The data used comes\r\nfrom the results of observations, interviews, questionnaires and documentation.\r\nThe results of the study indicate that this fatwa was born as a form of\r\nimplementing the functions of the MPU in accordance with the mandate of the Aceh\r\nQanun. This fatwa went through a long process for almost three months involving\r\nall MPU members. The formulation of this fatwa also brought one IT expert and\r\none psychologist. There are six aspects to be considered, namely moral, religious,\r\neducational, health, economic and psychological aspects. The MPU concluded that\r\nthe detriment of the game is greater than the benefit, so it deserves to be prohibited.\r\nHowever, the MPU did not get enough neutral and comprehensive information in\r\nunderstanding the issues being studied. MPU did not present or ask for information\r\nfrom gamers in the formulation of its fatwa. This fatwa is also not based on an indepth\r\nfield study. This is what makes MPU's perception of the game much different\r\nfrom what gamers perceive. This is also what makes this fatwa not obeyed. For\r\ngamers, games do not only have a negative impact, in fact for some of them games\r\ncan be a source of income. According to gamers, this fatwa should not completely\r\nforbid games, but only forbid negative ways to use them. Based on the maṣlaḥah\r\nreview, this prohibition fatwa also does not meet the maṣlaḥah principles. The\r\nnegative impacts that the MPU considers are very subjective and relative. The\r\nnegative impact that occurs on some gamers is not an emergency condition (as an\r\nindicator of maṣlaḥah darūriyyah) which makes PUBG completely forbidden. Inaddition, the complete prohibition of a product of technological progress like this\r\nhas a wide impact, besides taking away the positive potential of the product, it also\r\nmakes creativity shackled and against current development"^^ . "2021-08-16" . . . . "SUNAN KALIJAGA YOGYAKARTA"^^ . . . "PASCASARJANA, SUNAN KALIJAGA YOGYAKARTA"^^ . . . . . . . . . "NIM.: 19200010055"^^ . "Muhar Rafsanjani"^^ . "NIM.: 19200010055 Muhar Rafsanjani"^^ . . . . . . 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