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PENGEMBANGAN MEDIA PEMBELAJARAN FISIKA BERBASIS ANDROID DENGAN TEKNOLOGI AUGMENTED REALITY PADA MATERI INDUKSI ELEKTROMAGNETIK DI SMA NEGERI 1 SEWON
This study aims to 1) develop physics learning media on android-based electromagnetic induction material with augmented reality technology, 2) find out product quality, student responses and the feasibility of the products that have been made, 3) find out the advantages and disadvantages of android-based learning media development products with Augmented Reality technology. This research is an R&D (Research and Development) research with the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). In this study, only up to the implementation stage. This research instrument is a validation sheet, an assessment sheet and a student response questionnaire sheet. Before being tested, the android application was validated first by 2 material expert validators and 2 media expert validators. Assessment of the quality of android applications with augmented reality technology on electromagnetic induction material and student response questionnaires using a Likert scale with a scale of 4. The number of assessors for the android application is 3 material experts and 3 media experts. The trial in this study was divided into 2, namely a limited trial with 10 respondents and a broad trial with 50 respondents. The results of this study include: 1) Android-based physics learning media with augmented reality technology have been produced on electromagnetic induction materials; 2) the quality of android applications based on material experts and media experts has an average score of 3.42 in a row in the very good category (SB); and 3.31 with very good category (SB); 3) student responses to the limited test and broad test have a mean score of 3.87 in a row with the category strongly agree (SS); and 3.30 with the category strongly agree (SS). From the results of the quality assessment and student responses, it can be concluded that the research product is feasible and can be used for classroom learning; 4) the advantage of this research product is that augmented reality combines the virtual world with the real world so that abstract physics concepts can be understood easily and there are disadvantages, namely applications sometimes run slowly when using smartphones with small processors and RAM.
FAKULTAS ILMU TARBIYAH DAN KEGURUAN, UIN SUNAN KALIJAGA YOGYAKARTA
PENGEMBANGAN MEDIA PEMBELAJARAN FISIKA BERBASIS ANDROID DENGAN TEKNOLOGI AUGMENTED REALITY PADA MATERI INDUKSI ELEKTROMAGNETIK DI SMA NEGERI 1 SEWON (Text)
PENGEMBANGAN MEDIA PEMBELAJARAN FISIKA BERBASIS ANDROID DENGAN TEKNOLOGI AUGMENTED REALITY PADA MATERI INDUKSI ELEKTROMAGNETIK DI SMA NEGERI 1 SEWON (Other)
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