eprintid: 53195 rev_number: 8 eprint_status: archive userid: 12241 dir: disk0/00/05/31/95 datestamp: 2022-09-22 06:55:24 lastmod: 2022-09-22 06:55:24 status_changed: 2022-09-22 06:55:24 type: thesis metadata_visibility: show contact_email: sophanshofwan@gmail.com creators_name: Pradana Putra Nayottama, NIM.: 17107030083 title: TOXIC BEHAVIOR DALAM FITUR IN-GAME CHAT PEMAIN GAME ONLINE DOTA 2 (Studi Etnografi Virtual dalam Game Online Dota 2) ispublished: pub subjects: komunikasi divisions: jur_ikom full_text_status: restricted keywords: Toxic Behavior, Virtual Communication, Cyberspace, Online Games, Computer - mediated Communication note: Pembimbing : Drs. Siantari Rihartono, M.Si abstract: Based on the results of research conducted by researchers, Dota 2 is the most popular Multiplayer Online Battle Arena (MOBA) game in the world, the number of players and the community formed makes the game Dota 2 unavoidable from toxic behavior. Toxic behavior in the game Dota 2 has become a common thing to do. This is due to the many internal and external factors that affect Dota 2 game players. There are various observations in terms of cyberspace, virtual communities, interactivity, hypertext and multimedia regarding the toxic behavior that occurs in the Dota 2 game. The purpose of this study is to explain how to determine toxic behavior in the in-game chat feature as a virtual communication for Dota 2 online game players. This type of research is a virtual ethnographic study and using Computer-mediated Communication (CMC) theory. Data was obtained from observations and interviews with 8 (eight) Dota 2 game players with different rank levels. This research will describe the toxic behavior that occurs between Dota 2 players. date: 2022-08-10 date_type: published pages: 96 institution: UIN SUNAN KALIJAGA YOGYAKARTA department: FAKULTAS ILMU SOSIAL DAN HUMANIORA thesis_type: skripsi thesis_name: other citation: Pradana Putra Nayottama, NIM.: 17107030083 (2022) TOXIC BEHAVIOR DALAM FITUR IN-GAME CHAT PEMAIN GAME ONLINE DOTA 2 (Studi Etnografi Virtual dalam Game Online Dota 2). Skripsi thesis, UIN SUNAN KALIJAGA YOGYAKARTA. document_url: https://digilib.uin-suka.ac.id/id/eprint/53195/1/17107030083_BAB-I_IV-atau-V_DAFTAR-PUSTAKA%20%282%29.pdf document_url: https://digilib.uin-suka.ac.id/id/eprint/53195/2/17107030083_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf