<> <http://www.w3.org/2000/01/rdf-schema#comment> "The repository administrator has not yet configured an RDF license."^^<http://www.w3.org/2001/XMLSchema#string> . <> <http://xmlns.com/foaf/0.1/primaryTopic> <http://digilib.uin-suka.ac.id/id/eprint/55928> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://purl.org/ontology/bibo/Thesis> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://purl.org/ontology/bibo/Article> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/title> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/ontology/bibo/abstract> "Genshin Impact is very popular in Indonesia because the game\r\nmodel allows you to explore places in the game without worrying about\r\nrunning out of places to explore. Other factors too, there is also an opinion\r\nthat Genshin Impact's characters are the main value. With a different\r\nbackground for each character, design and even unique gameplay for each\r\ncharacter, gamers feel they have to own this character. Therefore, this\r\nGenshin Impact game is very interesting to discuss, especially regarding\r\nthe gacha system where you can obtain virtual items in the form of\r\ncharacters and weapons.This study used a quantitative research method by\r\ndistributing questionnaires to 70 members of the Yogyakarta Mihoyo\r\nCommunity. The initial hypothesis of this study is that there is the influence\r\nof persuasive communication to increase gamers' buying interest in virtual\r\ngoods on the Gacha Game Genshin Impact system. The results of this study\r\nrevealed that the correlation between the two variables was moderate and\r\nin the table the coefficient of determinant (Rsquare) was 31.2%. This means\r\nthat variable X has an influence of 31.2% on variable Y (intention to buy\r\nvirtual goods).And after testing the hypothesis to prove whether the\r\nregression coefficient is or not, then Ha is accepted and Ho is rejected so\r\nthat there is an influence between gamers on the interest in buying virtual\r\ngoods in the Yogyakarta Mihoyo Community in using the gacha in games\r\nGenshin Impact."^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/date> "2022-12-26" . <http://digilib.uin-suka.ac.id/id/document/828517> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://purl.org/ontology/bibo/Document> . <http://digilib.uin-suka.ac.id/id/document/828518> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://purl.org/ontology/bibo/Document> . <http://digilib.uin-suka.ac.id/id/org/ext-1ea96a2503a70ef7fcbae7670153192b> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://xmlns.com/foaf/0.1/Organization> . <http://digilib.uin-suka.ac.id/id/org/ext-1ea96a2503a70ef7fcbae7670153192b> <http://xmlns.com/foaf/0.1/name> "UIN SUNAN KALIJAGA YOGYAKARTA"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/issuer> <http://digilib.uin-suka.ac.id/id/org/ext-1ea96a2503a70ef7fcbae7670153192b> . <http://digilib.uin-suka.ac.id/id/org/ext-1f8182c099dacd4f92fcc5b8c4685b10> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://xmlns.com/foaf/0.1/Organization> . <http://digilib.uin-suka.ac.id/id/org/ext-1f8182c099dacd4f92fcc5b8c4685b10> <http://xmlns.com/foaf/0.1/name> "FAKULTAS ILMU SOSIAL DAN HUMANIORA, UIN SUNAN KALIJAGA YOGYAKARTA"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/org/ext-1f8182c099dacd4f92fcc5b8c4685b10> <http://purl.org/dc/terms/isPartOf> <http://digilib.uin-suka.ac.id/id/org/ext-1ea96a2503a70ef7fcbae7670153192b> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/issuer> <http://digilib.uin-suka.ac.id/id/org/ext-1f8182c099dacd4f92fcc5b8c4685b10> . <http://digilib.uin-suka.ac.id/id/org/ext-1ea96a2503a70ef7fcbae7670153192b> <http://purl.org/dc/terms/hasPart> <http://digilib.uin-suka.ac.id/id/org/ext-1f8182c099dacd4f92fcc5b8c4685b10> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/ontology/bibo/status> <http://purl.org/ontology/bibo/status/published> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/creator> <http://digilib.uin-suka.ac.id/id/person/ext-733affed29ae60ee4ebe53100bd689c9> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/ontology/bibo/authorList> <http://digilib.uin-suka.ac.id/id/eprint/55928#authors> . <http://digilib.uin-suka.ac.id/id/eprint/55928#authors> <http://www.w3.org/1999/02/22-rdf-syntax-ns#_1> <http://digilib.uin-suka.ac.id/id/person/ext-733affed29ae60ee4ebe53100bd689c9> . <http://digilib.uin-suka.ac.id/id/person/ext-733affed29ae60ee4ebe53100bd689c9> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://xmlns.com/foaf/0.1/Person> . <http://digilib.uin-suka.ac.id/id/person/ext-733affed29ae60ee4ebe53100bd689c9> <http://xmlns.com/foaf/0.1/givenName> "NIM.: 18107030018"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/person/ext-733affed29ae60ee4ebe53100bd689c9> <http://xmlns.com/foaf/0.1/familyName> "Isnaini Fitri Pertiwi"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/person/ext-733affed29ae60ee4ebe53100bd689c9> <http://xmlns.com/foaf/0.1/name> "NIM.: 18107030018 Isnaini Fitri Pertiwi"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/EPrint> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/ThesisEPrint> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/isPartOf> <http://digilib.uin-suka.ac.id/id/repository> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/828517> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/828517> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Text)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/elements/1.1/hasVersion> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasPublished> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/828517> <http://eprints.org/ontology/hasFile> <https://digilib.uin-suka.ac.id/id/eprint/55928/1/18107030018_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf> . <http://digilib.uin-suka.ac.id/id/document/828517> <http://purl.org/dc/terms/hasPart> <https://digilib.uin-suka.ac.id/id/eprint/55928/1/18107030018_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf> . <https://digilib.uin-suka.ac.id/id/eprint/55928/1/18107030018_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf> <http://www.w3.org/2000/01/rdf-schema#label> "18107030018_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/828518> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/828518> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Text)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/elements/1.1/hasVersion> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasPublished> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869353> . <http://digilib.uin-suka.ac.id/id/document/869353> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869353> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869353> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869353> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869353> <http://eprints.org/relation/islightboxThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869354> . <http://digilib.uin-suka.ac.id/id/document/869354> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869354> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869354> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869354> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869354> <http://eprints.org/relation/ispreviewThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869355> . <http://digilib.uin-suka.ac.id/id/document/869355> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869355> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869355> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869355> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869355> <http://eprints.org/relation/ismediumThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869356> . <http://digilib.uin-suka.ac.id/id/document/869356> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869356> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869356> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869356> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/document/869356> <http://eprints.org/relation/issmallThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828518> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869357> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://eprints.org/relation/islightboxThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://eprints.org/ontology/hasFile> <https://digilib.uin-suka.ac.id/id/eprint/55928/7/lightbox.jpg> . <http://digilib.uin-suka.ac.id/id/document/869357> <http://purl.org/dc/terms/hasPart> <https://digilib.uin-suka.ac.id/id/eprint/55928/7/lightbox.jpg> . <https://digilib.uin-suka.ac.id/id/eprint/55928/7/lightbox.jpg> <http://www.w3.org/2000/01/rdf-schema#label> "lightbox.jpg"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869358> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://eprints.org/relation/ispreviewThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://eprints.org/ontology/hasFile> <https://digilib.uin-suka.ac.id/id/eprint/55928/8/preview.jpg> . <http://digilib.uin-suka.ac.id/id/document/869358> <http://purl.org/dc/terms/hasPart> <https://digilib.uin-suka.ac.id/id/eprint/55928/8/preview.jpg> . <https://digilib.uin-suka.ac.id/id/eprint/55928/8/preview.jpg> <http://www.w3.org/2000/01/rdf-schema#label> "preview.jpg"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869359> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://eprints.org/relation/ismediumThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://eprints.org/ontology/hasFile> <https://digilib.uin-suka.ac.id/id/eprint/55928/9/medium.jpg> . <http://digilib.uin-suka.ac.id/id/document/869359> <http://purl.org/dc/terms/hasPart> <https://digilib.uin-suka.ac.id/id/eprint/55928/9/medium.jpg> . <https://digilib.uin-suka.ac.id/id/eprint/55928/9/medium.jpg> <http://www.w3.org/2000/01/rdf-schema#label> "medium.jpg"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://eprints.org/ontology/hasDocument> <http://digilib.uin-suka.ac.id/id/document/869360> . <http://digilib.uin-suka.ac.id/id/document/869360> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://eprints.org/ontology/Document> . <http://digilib.uin-suka.ac.id/id/document/869360> <http://www.w3.org/2000/01/rdf-schema#label> "PENGARUH KOMUNIKASI PERSUASIF GAMER TERHADAP MINAT BELI BARANG VIRTUAL (STUDI KUANTITATIF PADA GAME GENSHIN IMPACT DI KOMUNITAS MIHOYO YOGYAKARTA SEBAGAI PENGGUNA SISTEM GACHA) (Other)"^^<http://www.w3.org/2001/XMLSchema#string> . <http://digilib.uin-suka.ac.id/id/document/869360> <http://eprints.org/relation/isVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869360> <http://eprints.org/relation/isVolatileVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869360> <http://eprints.org/relation/issmallThumbnailVersionOf> <http://digilib.uin-suka.ac.id/id/document/828517> . <http://digilib.uin-suka.ac.id/id/document/869360> <http://eprints.org/ontology/hasFile> <https://digilib.uin-suka.ac.id/id/eprint/55928/10/small.jpg> . 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<http://digilib.uin-suka.ac.id/id/eprint/55928> . <http://digilib.uin-suka.ac.id/id/subject/kom_sos> <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://www.w3.org/2004/02/skos/core#Concept> . <http://digilib.uin-suka.ac.id/id/subject/kom_sos> <http://www.w3.org/2004/02/skos/core#prefLabel> "Komunikasi Sosial" . <http://digilib.uin-suka.ac.id/id/eprint/55928> <http://purl.org/dc/terms/subject> <http://digilib.uin-suka.ac.id/id/subject/kom_sos> .