relation: https://digilib.uin-suka.ac.id/id/eprint/56123/ title: DAMPAK KECANDUAN BERMAIN GAME ONLINE “JENIS MOBILE LEGEND: BANG BANG” TERHADAP SIKAP SOSIAL SISWA SDN 1 JENGGIK UTARA LOMBOK TIMUR creator: Muh Miftahurrazikin, NIM.: 20204082019 subject: Permasalahan dan Layanan kepada Anak dan Remaja subject: Masalah Sosial description: This study aims to: 1) explain what factors cause grade V students of SDN 1 Jenggik Utara to be addicted to playing online games of the type of Mobile Legend: Bang Bang. 2) identify the impact of addiction to playing the Mobile Legend: Bang Bang game on the social attitudes of grade V students of SDN 1 Jenggik Utara This type of research is descriptive qualitative. In this research process, researchers are involved themselves in the collection of research data. The subjects of this study were class V teachers and class V students of SDN 1 Jenggik Utara East Lombok, totaling 37 students consisting of 17 women and 20 men. The data collection techniques used in this study were observation, interviews and documentation. Data analysis is carried out by researchers by means of data reduction, data presentation, and drawing conclusions. Validation or validity of data with source triangulation, engineering triangulation and time triangulation. This study produced two conclusions, namely: 1) The factors that cause students of SDN 1 Jenggik Utara to become addicted to playing games are divided into two parts, namely internal factors and external factors. Where these internal factors such as the preoccupation with playing online games make students forget about other activities. Students are willing to lie in order to still be able to play online games. Students' loss of interest in activities outside of online games. The student begins to withdraw from others who are in his real life. Some students became defensive and grumpy. Disruption of the psychological state of the student (such as changes in the mood of feelings, anxiety). Frequent use of the game as an escape from trouble. Meanwhile, external factors such as surrounding associations that can influence students to become addicted to playing online games. Prizes from the competition are also one of the factors to be persistent in learning online games because in order to get these prizes. The ideal of becoming a pro player also includes external factors that affect the addiction to playing online games. 2) The impact of addiction on students' social attitudes includes the lack of honesty that exists in the three students due to too much focus on playing excessive online games. The three students lacked discipline to come to school because they stayed up late playing online games until late at night. The average student can already be responsible even though there are some students who still find it difficult to be on time when completing the assigned tasks. The lack of politeness to the speech of some students due to a less supportive environment. A high caring attitude is ingrained in students because of playing online games. The role of playing games is large enough to train confidence in students. date: 2022-10-31 type: Thesis type: NonPeerReviewed format: text language: id identifier: https://digilib.uin-suka.ac.id/id/eprint/56123/1/20204082019_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf format: text language: id identifier: https://digilib.uin-suka.ac.id/id/eprint/56123/2/20204082019_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf identifier: Muh Miftahurrazikin, NIM.: 20204082019 (2022) DAMPAK KECANDUAN BERMAIN GAME ONLINE “JENIS MOBILE LEGEND: BANG BANG” TERHADAP SIKAP SOSIAL SISWA SDN 1 JENGGIK UTARA LOMBOK TIMUR. Masters thesis, UIN SUNAN KALIJAGA YOGYAKARTA.