TY - THES N1 - Pembimbing: Dr. Murtono, M. Si. ID - digilib59574 UR - https://digilib.uin-suka.ac.id/id/eprint/59574/ A1 - Maulidyah Safruddin, NIM.: 21204081015 Y1 - 2023/04/06/ N2 - This research is a type of development research (RnD) with the ADDIE development model. The ADDIE model has five stages, namely 1) analysis, 2) design, 3) development, 4) implementation 5) evaluation. Data collection techniques used are tests, observations, questionnaires dan documentation. Quantitative dan qualitative data were analyzed using a Likert scale, Guttman scale, normality test, validity dan reliability test dan n-gain. The results of this study, based on the validation of augmented reality-based math module media experts, obtained a score of 75.86 in the feasible category. The results of material validation in the increased reality-based math module media for material expert 1 received a score of 97.91% in the very doable category, dan material expert 2 obtained a value of 82.63%, which means very feasible. The results of the validation of linguists in the augmented reality-based mathematics module got a score of 95.83%, which means it is very viable or valid. Furthermore, the normality test for pretest learning outcomes obtained a value of 0.548 dan 0.104 posttest. This shows that the pretest dan posttest learning outcomes data are typically distributed with results greater than 0.05. After the data were normally distributed, a paired sample t-test was performed to determine if there was a significant difference in the pretest dan posttest results. The result of the paired sample t-test is 0.000 with an interpretation of 0.000 ? 0.05, indicating a significant difference in the pretest dan posttest learning outcomes. Based on the n-gain calculation using SPSS version 25, an n-gain score of 0.68 was obtained in the moderate category. In contrast, the n-gain per cent was brought to 68% in the moderately effective category. This shows that the development of an augmented reality-based mathematics module on geometric material to increase students' motivation dan learning outcomes in class V SD/MI is quite effectively implemented in SD/MI schools PB - UIN SUNAN KALIJAGA YOGYAKARTA KW - Modul Matematika KW - Augmented Reality KW - Motivasi KW - Hasil Belajar M1 - masters TI - PENGEMBANGAN MODUL MATEMATIKA BERBASIS TEKNOLOGI AUGMENTED REALITY MATERI BANGUN RUANG UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK KELAS V SD/MI AV - restricted EP - 212 ER -