%0 Thesis %9 Skripsi %A Mayya Liyana, NIM.: 19104070061 %B FAKULTAS ILMU TARBIYAH DAN KEGURUAN %D 2023 %F digilib:62956 %I UIN SUNAN KALIJAGA YOGYAKARTA %K E-Modul, Game-Based Learning, Wordwall, Klasifikasi Makhluk Hidup %P 196 %T PENGEMBANGAN E-MODUL BERBASIS GAME-BASED LEARNING WORDWALL SEBAGAI MEDIA PEMBELAJARAN PADA MATERI KLASIFIKASI MAKHLUK HIDUP UNTUK PESERTA DIDIK KELAS X %U https://digilib.uin-suka.ac.id/id/eprint/62956/ %X This study aims to describe the validity of the product and how teachers and students respond to the development of e-modules based on game-based learning wordwall as learning media on the material of classification of living things for class X students. The type of research used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). However, in this study, the Implementation step was only carried out limited testing. Research data were obtained using interviews, questionnaires, observation, and documentation techniques. The results of the assessment based on the validity test questionnaire of the validity and practicality of the product were carried out through 1 material expert with a percentage of 93% very good category, 1 media expert with a percentage of 83% very good category, 1 biology teacher got a percentage of 94% very agreeable category and 10 students with a percentage of 99% very agreeable category. The results showed that: the development of e-modules based on game-based learning wordwall as a learning media on the material of classification of living things for class X students has a very good level of validity and practicality and is suitable for use as a learning media for students. %Z Pembimbing: Aprillyana Dwi Utami, S.Pd., M.A. dan Mike Dewi Kurniasih M.Pd