<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN"^^ . "This research is being launched against the use of less innovative media. This makes students have a low learning motivation, the materials taught have not been integrated with the character values, besides it is visible a lack of attitude caring about the student's environment on the use of electricity in the school. In addition, the overall IPAS learning score does not meet the standard. IPAS teaching is described by students as boring content to be discussed. The research is aimed at increasing the motivation of students in learning and enhancing an attitude of concern for the environment that is integrated with Islamic values and Pancasila Student Profile.\r\nResearch and Development (R&D) using the ADDIE model (Analysis, design, development, implementation, evaluation) is a type of research method called pre-experimental design (nondesign) one group pretest-postest. This type of research uses a combination of quantitative and qualitative research. Study subjects 49 students of V-class SD Muhammadiyah Karangbendo. Data collection techniques of observations, interviews, documentation, and lifts with likert scale measurements. Data analysis techniques of normality, validity, reliability, and Shapiro-Wilk test with the help of JASP 0.16.03.0 calculations. While product efficiency tests use paired sample t test with One Group Pretest-Posttest Design model and lift motivation and environmental attitude.\r\nThe results of this study showed that the product has been produced as a Media Flipbook based on\r\n\r\nAugmented Reality (AR) integrated Islamic values and Student Profiles Pancasila for students of grade V SD/MI. Achievement of the product validation expert material averages 93%, Achieving media validation 88.75%, and Language Validation 87.5%. While the teacher's response rating obtained 88.3%. Student response to media achieved a score of 95.83%. Then it can be concluded that this media FlipBook based on augmented reality ( AR) is worthy of use. The one group pretest-posttest design model is used to determine the influence of Augmented Reality (AR) based Flipbook media on motivation and attitude of concern for the environment, resulting in a good influence on student motivation for learning and attitudes of concern to the environment."^^ . "2024-04-04" . . . . "UIN SUNAN KALIJAGA YOGYAKARTA"^^ . . . "FAKULTAS ILMU TARBIYAH DAN KEGURUAN, UIN SUNAN KALIJAGA YOGYAKARTA"^^ . . . . . . . . . "NIM.: 22204081021"^^ . "Anisatul Hidayah"^^ . "NIM.: 22204081021 Anisatul Hidayah"^^ . . . . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Text)"^^ . . . . . "22204081021_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"^^ . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Text)"^^ . . . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "lightbox.jpg"^^ . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "preview.jpg"^^ . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "medium.jpg"^^ . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "small.jpg"^^ . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . . "PENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN (Other)"^^ . . . . . "HTML Summary of #65613 \n\nPENGEMBANGAN FLIPBOOK BERBASIS AUGMENTED REALITY (AR) TERINTEGRASI NILAI ISLAMI DAN PROFIL PELAJAR PANCASILA UNTUK MENINGKATKAN MOTIVASI DAN SIKAP PEDULI LINGKUNGAN\n\n" . "text/html" . . . "371.33 Media Pembelajaran" . .