<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK"^^ . "Technology is highly favored by students today, with games being one of the\r\nexamples. This enthusiasm has led technology to increasingly permeate the field of\r\neducation. The education sector utilizes this technology in various aspects. This\r\nresearch aims to: (1) develop E-LKPD IPAS Based of Game Educational with a\r\nSocio Scientific Issue Approach; (2) describe the feasibility of the E-LKPD IPAS\r\nBased of Game Educational with a Socio Scientific Issue Approach; and (3)\r\ndescribe the influence of the E-LKPD in enhancing students' learning motivation\r\nand scientific attitudes.\r\nThis development research adapts the ADDIE development model\r\nconsisting of 5 steps: analysis, design, development, implementation, and\r\nevaluation. The product's feasibility was tested by media and subject matter experts.\r\nThe trial involved 32 students as participants. Data collection utilized\r\nquestionnaires and interviews. Data analysis employed descriptive analysis and the\r\nnon-parametric Wilcoxon Signed-Rank Test for Pretest and Posttest. The trial was\r\nconducted at Adisucipto 1 Elementary School.\r\nThe research findings indicate that: (1) The E-LKPD IPAS product based\r\non an educational game approach with Socio Scientific Issue has been successfully\r\ndeveloped. E-LKPD includes Achievement Learning, Tasks, Evaluation, and\r\nDeveloper Profile menus. The Tasks menu provides work instructions, animated\r\nconversations, and three educational games (detective game, matching game, and\r\nenergy-saving puzzle poster) using a drag and drop system. The Evaluation menu\r\noffers multiple-choice questions with automated feedback for assessment. (2) The\r\nquality is very good, as indicated by the validation of media experts with a category\r\nrating of very feasible at a percentage score of 91.5, and validation by subject\r\nmatter experts with a category rating of very feasible at a percentage score of 97.2.\r\nTeacher responses indicate a feasible category with a percentage score of 79, while\r\nstudent responses indicate a very feasible category with a percentage score of\r\n84.32. (3) Wilcoxon test results on student learning motivation show an average\r\nscore increase of 16.50, and scientific attitudes show an average score increase of\r\n15.50. The Asymp.Sig.(2-tailed) values for learning motivation and scientific\r\nattitudes are 0.000, indicating a significant difference in learning motivation and\r\nscientific attitudes before and after using the E-LKPD IPAS based on educational\r\ngames with a Socio Scientific Issue approach."^^ . "2024-07-26" . . . . "UIN SUNAN KALIJAGA YOGYAKARTA"^^ . . . "FAKULTAS ILMU TARBIYAH DAN KEGURUAN, UIN SUNAN KALIJAGA YOGYAKARTA"^^ . . . . . . . . . "NIM.: 22204085014"^^ . "Rovika Meisya"^^ . "NIM.: 22204085014 Rovika Meisya"^^ . . . . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Text)"^^ . . . . . "22204085014_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"^^ . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Text)"^^ . . . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "lightbox.jpg"^^ . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "preview.jpg"^^ . . . "PENGEMBANGAN E-LKPD IPAS BERBASIS GAME EDUKATIF DENGAN PENDEKATAN SOCIO SCIENTIFIC ISSUE UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN SIKAP ILMIAH PESERTA DIDIK (Other)"^^ . . . . . . "medium.jpg"^^ . . . 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