@phdthesis{digilib67081, month = {August}, title = {PENGEMBANGAN FLASHCARD QR-CODE BERBASIS AUGMENTED REALITY PADA MATERI VIRUS SEBAGAI MEDIA PEMBELAJARAN BIOLOGI KELAS X SMA/MA}, school = {UIN SUNAN KALIJAGA YOGYAKARTA}, author = {NIM.: 20104070043 Dila Yusnika Sari}, year = {2024}, note = {Pembimbing: Runtut Prih Utami, S.Pd., M.Pd.}, keywords = {Media Pembelajaran, Materi Virus, Augmented Reality, Flashcard}, url = {https://digilib.uin-suka.ac.id/id/eprint/67081/}, abstract = {This research aims to: produce learning media in the form of Augmented Reality-based flashcard on virus material, determine the quality of Augmented Reality-based QR-Code flashcard learning media, determine student responses to Augmented Realitu-based QR-Code flashcard learning media. This research is included in the type of Research and Development (R\&D) research and applies the ADDIE development model which includes the analysis stage (Analysis), design stage (Design), development stage (Development), implementation stage (Implementation) which is carried out on a limited basis, and the evaluation stage (Evaluation). The product will be assessed using a Likert scale assessment instrument for reviewers (1 material expert, 1 media expert, 5 peer reviewers, and 1 biology teacher) and a Guttman scale for 15 grade XI students of SMA Muhammadiyah 4 Yogyakarta. The results of the data collection that have been carried out are that the assessment of material experts is 88.89\%, the assessment of media experts is 77\%, the assessment of peer reviewers is 95\%, and the assessment of biology teachers is 95\%. The developed product received a student response of 94.90\%. Thus, the quality of the product being developed is included in the category of very feasible to be used in the learning process of virus material in the classroom.} }