%0 Thesis %9 Skripsi %A Dila Yusnika Sari, NIM.: 20104070043 %B FAKULTAS ILMU TARBIYAH DAN KEGURUAN %D 2024 %F digilib:67081 %I UIN SUNAN KALIJAGA YOGYAKARTA %K Media Pembelajaran, Materi Virus, Augmented Reality, Flashcard %P 168 %T PENGEMBANGAN FLASHCARD QR-CODE BERBASIS AUGMENTED REALITY PADA MATERI VIRUS SEBAGAI MEDIA PEMBELAJARAN BIOLOGI KELAS X SMA/MA %U https://digilib.uin-suka.ac.id/id/eprint/67081/ %X This research aims to: produce learning media in the form of Augmented Reality-based flashcard on virus material, determine the quality of Augmented Reality-based QR-Code flashcard learning media, determine student responses to Augmented Realitu-based QR-Code flashcard learning media. This research is included in the type of Research and Development (R&D) research and applies the ADDIE development model which includes the analysis stage (Analysis), design stage (Design), development stage (Development), implementation stage (Implementation) which is carried out on a limited basis, and the evaluation stage (Evaluation). The product will be assessed using a Likert scale assessment instrument for reviewers (1 material expert, 1 media expert, 5 peer reviewers, and 1 biology teacher) and a Guttman scale for 15 grade XI students of SMA Muhammadiyah 4 Yogyakarta. The results of the data collection that have been carried out are that the assessment of material experts is 88.89%, the assessment of media experts is 77%, the assessment of peer reviewers is 95%, and the assessment of biology teachers is 95%. The developed product received a student response of 94.90%. Thus, the quality of the product being developed is included in the category of very feasible to be used in the learning process of virus material in the classroom. %Z Pembimbing: Runtut Prih Utami, S.Pd., M.Pd.