The repository administrator has not yet configured an RDF license.
PENGEMBANGAN FLASHCARD QR-CODE BERBASIS AUGMENTED REALITY PADA MATERI VIRUS SEBAGAI MEDIA PEMBELAJARAN BIOLOGI KELAS X SMA/MA
This research aims to: produce learning media in the form of Augmented Reality-based flashcard on virus material, determine the quality of Augmented Reality-based QR-Code flashcard learning media, determine student responses to Augmented Realitu-based QR-Code flashcard learning media. This research is included in the type of Research and Development (R&D) research and applies the ADDIE development model which includes the analysis stage (Analysis), design stage (Design), development stage (Development), implementation stage (Implementation) which is carried out on a limited basis, and the evaluation stage (Evaluation). The product will be assessed using a Likert scale assessment instrument for reviewers (1 material expert, 1 media expert, 5 peer reviewers, and 1 biology teacher) and a Guttman scale for 15 grade XI students of SMA Muhammadiyah 4 Yogyakarta. The results of the data collection that have been carried out are that the assessment of material experts is 88.89%, the assessment of media experts is 77%, the assessment of peer reviewers is 95%, and the assessment of biology teachers is 95%. The developed product received a student response of 94.90%. Thus, the quality of the product being developed is included in the category of very feasible to be used in the learning process of virus material in the classroom.
FAKULTAS ILMU TARBIYAH DAN KEGURUAN, UIN SUNAN KALIJAGA YOGYAKARTA
PENGEMBANGAN FLASHCARD QR-CODE BERBASIS AUGMENTED REALITY PADA MATERI VIRUS SEBAGAI MEDIA PEMBELAJARAN BIOLOGI KELAS X SMA/MA (Text)
PENGEMBANGAN FLASHCARD QR-CODE BERBASIS AUGMENTED REALITY PADA MATERI VIRUS SEBAGAI MEDIA PEMBELAJARAN BIOLOGI KELAS X SMA/MA (Other)
HTML Summary of #67081 PENGEMBANGAN FLASHCARD QR-CODE BERBASIS AUGMENTED REALITY PADA MATERI VIRUS SEBAGAI MEDIA PEMBELAJARAN BIOLOGI KELAS X SMA/MA