%A NIM.: 22204032015 Aulia Rahmi %O Dr. Hj. Hibana, S.Ag.,M.Pd. %T PENGEMBANGAN MEDIA TEKA-TEKI ULAR TANGGA (TUT) UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF ANAK USIA 4-5 TAHUN %X Learning media plays an important role in the learning process as a tool to convey information and increase interaction between teachers and students. However, many teachers are still limited to using student worksheet books, which can make learning feel monotonous and less interesting, resulting in reduced student interest in learning. Therefore, learning media should be adjusted to the needs and characteristics of students. This research uses the Research and Development (R&D) method with the 4-D model, which consists of four stages: define, design, develop, and disseminate. Data collection instruments include validation by media experts, material experts, teacher assessments, learner responses, and pretest and posttest tests on learners. The research location was at RA Perwanida II BABEL, with class B1 as a limited trial and class B2 as a broad trial. The research was conducted in class B2, which consisted of 20 learners. The results of this study indicate that media development produces snake ladder puzzle media products to improve the cognitive abilities of children aged 4-5 years. The feasibility of the media was tested through the validation of media experts and material experts, with results of 95.31% and 83.93% respectively. Assessment from teachers showed a result of 95.83%, while learner responses in the limited trial obtained a score of 89% and in the broad trial reached 96%. Both trials showed a positive response from learners, so this media is considered suitable for use in the learning process. The effectiveness of snake ladder puzzle media was reviewed from the results of the pretest and posttest of students, with the results xi that 2 students were in the low category, 5 in the medium category, and 13 in the high category. Normality test data on pretest and posttest results showed normal distribution, with a normality test value of 0.088 > 0.05 for pretest and 0.077 > 0.05 for posttest. The results of the *paired sample t-test* test showed a significant value of 0.000, which means 0.000 < 0.05, so the use of snake ladder puzzle media is effective in improving the cognitive abilities of children aged 4-5 years. The N-gain test shows a result of 0.6, which places the digital snakes and ladders puzzle media in the medium category and is suitable for use in learning. Thus, this media is proven effective in improving the cognitive abilities of children aged 4-5 years at RA Perwanida. Keywords: Educational Game Tools, snakes and ladders puzzles, cognitive abilities. %K Educational Game Tools, snakes and ladders puzzles, cognitive abilities. %D 2024 %I UIN SUNAN KALIJAGA YOGYAKARTA %L digilib70217