@mastersthesis{digilib70699, month = {February}, title = {PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF UNTUK MENSTIMULASI KECINTAAN ANAK USIA DINI TERHADAP BUDAYA INDONESIA MELALUI PENGENALAN RUMAH ADAT SUMATERA}, school = {UIN SUNAN KALIJAGA YOGYAKARTA}, author = {NIM.: 23204031004 Bela Mayang Sari}, year = {2025}, note = {Prof. Dr. H. Suyadi, S.Ag. M.A.}, keywords = {Interaktif, Budaya Indonesia, Rumah Adat Sumatera, Anak Usia Dini}, url = {https://digilib.uin-suka.ac.id/id/eprint/70699/}, abstract = {This thesis discusses the cultural identity crisis, particularly among early childhood learners, who are in the stage of character formation and environmental understanding. Efforts to introduce culture, such as through traditional houses of Sumatera, play a role in fostering cultural pride. Unfortunately, current learning methods remain monotonous, with minimal media variation and insufficient utilization of interactive videos. The purpose of developing this interactive learning video is to help enhance children's appreciation of Indonesian culture by introducing traditional houses across the Nusantara in a sustainable and repeatable manner. This study employs the Research and Development (R\&D) method using the ADDIE development model to create interactive learning video media. The product testing applies an experimental method with a one-group pretest-posttest design and is analyzed using the paired sample t-test. The research subjects consist of students from group B1 (13 participants) and group B2 (7 participants), along with teachers and the school at TK IT Tazzaka Baturaja Barat. The research product is an Interactive Learning Video based on Indonesian culture through the introduction of traditional houses of Sumatera. The feasibility validation of the product shows that the material expert validation scored an average of 90.90\%, while media validation scored 84.28\%. The teacher response assessment at TK IT Tazzaka Baturaja resulted in 86\% for group B1 and 92\% for group B2. Meanwhile, the student response checklist at TK IT Tazzaka Baturaja showed a score of 84.7\% for group B1 and 84\% for group B2, indicating that the interactive learning video is feasible for use.The paired sample t-test was conducted to determine the impact of the interactive learning video in stimulating early childhood affection for Indonesian culture through the introduction of traditional houses of Sumatera. The results indicate a significant influence in enhancing children's cultural affection through the introduction of Sumatera traditional houses.} }