%0 Thesis %9 Masters %A Hadijah, NIM.: 22204032014 %B FAKULTAS ILMU TARBIYAH DAN KEGURUAN %D 2025 %F digilib:70965 %I UIN SUNAN KALIJAGAYOGYAKARTA %K creativity, fine motor skills, and projects %P 246 %T PENGARUH KEGIATAN PROJEK MENGGAMBAR TERHADAP KREATIVITAS DAN MOTORIK HALUS ANAK USIA DINI KELOMPOK B TK 2 RUPE KABUPATEN BIMA %U https://digilib.uin-suka.ac.id/id/eprint/70965/ %X General learning is still teacher-centered. This is marked by teachers implementing learning conventionally, such as using picture books and storybooks. This causes children to become bored and lose enthusiasm for learning. The occurrence of low creativity and fine motor skills can be addressed by selecting the appropriate learning media. One of them is the use of project media (teaching modules). The purpose of the research is to examine the influence of projects on the creativity and fine motor skills of children aged 5-6 years at TK 2 Rupe, Bima Regency. The type of research used is true experimental quantitative research with a pre-test-post-test control group design. This method uses a control group and an experimental group. This research uses two classes. The data collection techniques for the research include tests (pre-test and post-test) and non-tests (observation, questionnaires, interviews, and documentation). The sampling technique is a saturated xi sampling technique, namely 10 children in the experimental class and 10 children in the control class, totaling 20 children in kindergarten class B. Test the validity of the data using test validity, reliability, and t-test using the SPSS 16 program. The research results show that: first, the T-test results indicate an influence of project media (teaching module) on children's creativity and fine motor skills, as evidenced by a significant value of 0.000, which indicates a Sig value (0.00 < 0.05). Therefore, there is a difference in the average creativity of the pre-test and post-test of the experimental class using project media (teaching module) based on the data obtained with a significance value of 0.000. this indicates a sig value (0.00 < 0.05), meaning there is a difference in the average creativity and fine motor skills of children in the pre-test and post-test of the experimental class using project media (teaching module). Second, the results of the T-test show that there is Keywords: creativity, fine motor skills, and projects %Z Prof. Dr. H. Suyadi, S.Ag., M.A.