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PENGEMBANGAN BOARD GAME LUFI (LUDO SELF-CONFIDENCE) SEBAGAI MEDIA BIMBINGAN DAN KONSELING UNTUK MENINGKATKAN KEPERCAYAAN DIRI SISWA
This research and development was motivated by problems relating to students' low self-confidence, and the underuse and underdevelopment of guidance and counselling media by counselling teachers to help overcome these problems. This research and development project aimed to produce a board game product design to assist counselling teachers in providing services related to student self-confidence, and to make counselling services more attractive to students by offering new ways to deliver guidance and counselling messages. This research and development was carried out using level 1 procedures according to Sugiyono (i.e. producing a product design which was internally validated, but not produced or tested externally). The expert test values obtained using a questionnaire were 95.59% from the practitioner test, 89.47% from the media expert test and 92.65% from the material expert test. It can therefore be concluded that the LUFI board game is very feasible as a guidance and counselling medium for increasing student confidence.
FAKULTAS DAKWAH DAN KOMUNIKASI, UIN SUNAN KALIJAGA YOGYAKARTA
NIM.: 21102020021 Muhammad Fauzi Al Fariza
PENGEMBANGAN BOARD GAME LUFI (LUDO SELF-CONFIDENCE) SEBAGAI MEDIA BIMBINGAN DAN KONSELING UNTUK MENINGKATKAN KEPERCAYAAN DIRI SISWA (Text)
PENGEMBANGAN BOARD GAME LUFI (LUDO SELF-CONFIDENCE) SEBAGAI MEDIA BIMBINGAN DAN KONSELING UNTUK MENINGKATKAN KEPERCAYAAN DIRI SISWA (Other)
HTML Summary of #72063 PENGEMBANGAN BOARD GAME LUFI (LUDO SELF-CONFIDENCE) SEBAGAI MEDIA BIMBINGAN DAN KONSELING UNTUK MENINGKATKAN KEPERCAYAAN DIRI SISWA
158.3 Psikologi Konseling, Penyuluhan, Bimbingan Konseling