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CLASS STRUGGLE IN ASSASSIN’S CREED (2007) VIDEO GAMES
Class Struggles in films and video games are often portrayed as collective actions of the proletariat or marginalized groups against the ruling class. This Assassin’s Creed video game portrayed a class struggle between individuals against the oppressor in two different eras. This research focuses on the portrayal, process, and impact of class struggle by Altair Ibn La’Ahad and Desmond Miles as the main characters in Assassin’s Creed. This research uses the Marxist theory of Class Struggle by Karl Marx (1848) and is supported by the Class Consciousness theory by György Lukács (1923). This research also uses Film Theory by Christian Metz (1974) to understand the scenes. This research uses qualitative methods to analyze the object. This research aims to disclose individual class struggle and its process in Altair Ibn La’Ahad and Desmond Miles characters. This research reveals that Altair Ibn La’Ahad’s class struggle was shaped because of his distrust of his master's behavior in hiding information about the Creed. Desmond Miles's class struggle was shaped by his childhood because he grew up in an isolated community and ran away from his family. Desmond is then kidnapped by Abstergo Industries as a subject for their Animus Project to find Pieces of Eden's location from genetic memories of Desmond’s ancestor. Altair’s and Desmond’s struggle in Assassin’s Creed successfully propelled the Assassin’s Creed franchise to be well known as historical re-creation science-fiction and contributed to influencing discussion about historical and social context in video games.
FAKULTAS ADAB DAN ILMU BUDAYA, UIN SUNAN KALIJAGA YOGYAKARTA
NIM.: 19101050016 Sebastian Viery Haryono
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