@mastersthesis{digilib74806, month = {December}, title = {EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA WORDWALL TERHADAP MINAT DAN HASIL BELAJAR IPAS SISWA KELAS V DI MI SANANUL ULA DARAMAN PIYUNGAN BANTUL DIY}, school = {UIN SUNAN KALIJAGA YOGYAKARTA}, author = {NIM.: 22204082027 Romanto}, year = {2025}, note = {Dr. Hj. Endang Sulistyowati, M.Pd.I.}, keywords = {Team Games Tournament (TGT), Wordwall, Minat Belajar, Hasil Belajar, N-Gain, IPAS}, url = {https://digilib.uin-suka.ac.id/id/eprint/74806/}, abstract = {The background of this study is the low level of students? interest and learning outcomes in IPAS, which is caused by monotonous learning practices that have not fully utilized technological advancements and interactive learning media to enhance students? interest and active participation. This study aimed to: (1) examine differences in students? interest in learning IPAS between the experimental and control classes; (2) examine differences in students? IPAS learning outcomes between the experimental and control classes; (3) determine the effectiveness of the Team Games Tournament (TGT) learning model assisted by Wordwall media on students? interest in IPAS; and (4) determine its effectiveness on students? IPAS learning outcomes. This study employed a quantitative approach using a quasi-experimental design. The research sample consisted of two classes: class VC with 30 students as the experimental group and class VD with 30 students as the control group. The research instruments included a learning interest questionnaire and a multiplechoice achievement test, both of which had been tested for validity, reliability, difficulty level, and discrimination index. Data were analyzed using normality and homogeneity tests, followed by paired sample t-tests, independent sample t-tests, Wilcoxon Signed Rank tests, Mann?Whitney U tests, MANOVA Test and N-Gain analysis. The results indicate that: (1) the experimental class showed a significant difference between pretest and posttest scores (p = 0.000), while the control class showed no significant difference in learning interest (p = 0.828); (2) a comparison between the two classes revealed significant differences in learning interest (p = 0.002) and learning outcomes (p = 0.000); (3) a simultaneous significant difference in learning interest and IPAS learning outcomes between the experimental and control classes was identified based on the MANOVA test using Pillai?s Trace statistic (p = 0.000); (4) the N-Gain analysis showed an increase in learning interest in the experimental class of 44.75\%, categorized as less effective; and (5) an increase in learning outcomes of 41.58\%, also categorized as less effective, while the control class showed values of ?8.40\% and 18.24\%, categorized as ineffective. Overall, the Team Games Tournament (TGT) model assisted by Wordwall media has a significant effect on students? learning interest and learning outcomes, although the effectiveness of the improvement remains relatively low.} }