eprintid: 75441 rev_number: 10 eprint_status: archive userid: 12460 dir: disk0/00/07/54/41 datestamp: 2026-02-04 03:37:55 lastmod: 2026-02-04 03:37:55 status_changed: 2026-02-04 03:37:55 type: thesis metadata_visibility: show contact_email: muh.khabib@uin-suka.ac.id creators_name: Rani Puspita Sari, NIM.: 22204032018 title: PENGARUH MEDIA PERMAINAN LOMPAT ANGKA (LANGKA) TERHADAP KEMAMPUAN LITERASI NUMERASI DAN KETERAMPILAN BERPIKIR KRITIS PADA ANAK USIA DINI ispublished: pub subjects: 371.33 divisions: piaud full_text_status: restricted keywords: Permainan Lompat Angka, Literasi Numerasi, Berpikir Kritis, Anak Usia Dini note: Dr. Winarti, S.Pd., M.Pd.Si. abstract: Numeracy literacy and critical thinking skills are the essential foundations of 21st century education that must be instilled from an early age. However, facts in the field show that numeracy learning in early childhood tends to be monotonous and based on the memorization of number symbols in an abstract manner, so it is less than optimal in facilitating children in numeracy literacy skills. Lack of physical involvement and low stimulation that challenges reason cause children's critical thinking skills to not develop optimally. This study aims to analyze the influence of number jumping game media (LANGKA) on numeracy literacy skills and critical thinking skills in early childhood. This study uses a quantitative approach with a quasi-experimental method of non-equivalent control group design type. The research sample consisted of 34 children at Al Fatah Sedan Kindergarten. Data collection techniques through observation, interviews, and documentation. Data were analyzed using the Independent Sample TTest to see the average difference between the control class and the experimental class. The results of the hypothesis test showed significant differences between the two groups, in the variables of numeracy literacy (t = -8.253; p < 0.001) and critical thinking skills (t = -634; p < 0.001). Based on the test results, the significance value of the two variables < 0.05 (p < 0.05) and it can be concluded that the use of number jumping game media (LANGKA) has a positive effect on stimulating numeracy literacy and critical thinking skills in early childhood. These findings provide a practical contribution for educators to optimize both competencies through interactive learning media. date: 2026-01-05 date_type: published pages: 191 institution: UIN SUNAN KALIJAGA YOGYAKARTA department: FAKULTAS ILMU TARBIYAH DAN KEGURUAN thesis_type: masters thesis_name: other citation: Rani Puspita Sari, NIM.: 22204032018 (2026) PENGARUH MEDIA PERMAINAN LOMPAT ANGKA (LANGKA) TERHADAP KEMAMPUAN LITERASI NUMERASI DAN KETERAMPILAN BERPIKIR KRITIS PADA ANAK USIA DINI. Masters thesis, UIN SUNAN KALIJAGA YOGYAKARTA. document_url: https://digilib.uin-suka.ac.id/id/eprint/75441/1/22204032018_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf document_url: https://digilib.uin-suka.ac.id/id/eprint/75441/2/22204032018_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf