<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "PENGEMBANGAN E-MODUL BERBASIS STEAM BERBANTUAN PERMAINAN TRADISIONAL BENTHIK UNTUK MENINGKATKAN KEMAMPUAN LITERASI SAINS SISWA PADA MATERI USAHA DAN ENERGI"^^ . "The development of STEAM-based e-modules supported by the traditional\r\ngame of benthik is expected to serve as an alternative teaching resource to meet\r\nstudents’ needs. This study aims to: 1) identify the characteristics of STEAM-based\r\ne-modules supported by the traditional game of benthik; 2) assess the feasibility of\r\nSTEAM-based e-modules supported by the traditional game of benthik; 3) to\r\ndetermine the feasibility of implementing STEAM-based e-modules supported by\r\nthe traditional game of benthik; and 4) to determine the effectiveness of STEAMbased\r\ne-modules supported by the traditional game of benthik in improving\r\nstudents’ science literacy skills regarding the topic of work and energy.\r\nThis study employed the Research and Development (R&D) method using\r\nthe 4D model, limited to the Development stage, specifically a pilot test to assess\r\nthe effectiveness of the e-module in enhancing science literacy skills. The\r\ndevelopment process involved instrument validation, science literacy item\r\nvalidation, product feasibility assessment, and product testing. The pilot test was\r\nconducted at a private high school in Yogyakarta involving 10th-grade students.\r\nThe results of the study indicate that the developed e-module features\r\ninstructional materials that integrate STEAM elements in the delivery of content\r\nthrough the context of the traditional “benthik” game on the topic of work and\r\nenergy, and is equipped with features such as content, video, activities, and\r\nassessments. The e-module received a “suitable” rating from content experts with a score\r\nof 4.13, a “highly suitable” rating from media experts with a score of 4.42, and a “highly\r\nsuitable” rating from physics teachers with a score of 4.75. These results indicate that the\r\ne-module is suitable for use in instruction. Student responses in the pilot test averaged 4.18,\r\nwith a “agree” rating, indicating that the e-module is easy to use and engaging for\r\nstudents. The learning implementation rate of 93% indicates that the e-module can be\r\neffectively applied in accordance with the instructional design. The effect size of 1.91,\r\ncategorized as high, indicates that the e-module is effective in improving students’ science\r\nliteracy."^^ . "2026-05-18" . . . . "UIN SUNAN KALIJAGA YOGYAKARTA"^^ . . . "FAKULTAS ILMU TARBIYAH DAN KEGURUAN, UIN SUNAN KALIJAGA YOGYAKARTA"^^ . . . . . . . . . "NIM.: 22104050010"^^ . "Rahmadhanti"^^ . "NIM.: 22104050010 Rahmadhanti"^^ . . . . . . "PENGEMBANGAN E-MODUL BERBASIS STEAM BERBANTUAN PERMAINAN TRADISIONAL BENTHIK UNTUK MENINGKATKAN KEMAMPUAN LITERASI SAINS SISWA PADA MATERI USAHA DAN ENERGI (Text)"^^ . . . . . "22104050010_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"^^ . . . "PENGEMBANGAN E-MODUL BERBASIS STEAM BERBANTUAN PERMAINAN TRADISIONAL BENTHIK UNTUK MENINGKATKAN KEMAMPUAN LITERASI SAINS SISWA PADA MATERI USAHA DAN ENERGI (Text)"^^ . . . . "HTML Summary of #76710 \n\nPENGEMBANGAN E-MODUL BERBASIS STEAM BERBANTUAN PERMAINAN TRADISIONAL BENTHIK UNTUK MENINGKATKAN KEMAMPUAN LITERASI SAINS SISWA PADA MATERI USAHA DAN ENERGI\n\n" . "text/html" . . . "371.33 Media Pembelajaran" . .