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primary topic: PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA

PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA
type: Thesis
type: Article
abstract: Biology learning is often a challenge for students, especially in ecosystem material, the presentation of material is less interactive and the lack of visualization in ecosystem material results in students being passive, tending to get bored quickly, and bored. This study aims to develop Multimedia-Based Gamification E-module teaching materials and test its feasibility and practicality in learning ecosystem material for grade X SMA/MA students. This study uses the Research and Development (R & D) method with the ADDIE development model focused on the development stage. Data were obtained through observation, interviews, and questionnaires with a Likert scale of 1-5. The feasibility test was conducted by two lecturers as material experts and two lecturers as media experts, while the practicality test involved two biology teachers and 15 grade X SMA Muhammadiyah 2 Bobotsari, Purbalingga. Data analysis used the Aiken’s V formula for validation of material experts, media, and biology teachers, Pearson Product moment for validation of students, and the Cronbach Alpha formula for reliability testing. The results of the study showed that the multimedia-based gamification e-module was classified as very feasible, with a material expert validity value of 0,963 and a reliability of 0,92, and a media expert validity value of 0,958 and a reliability of 0.921. The practicality test also showed very practical results, with a teacher validity value of 0,866 and a reliability of 0,964, and a student validity of 0,693 and a reliability of 0,917. Based on these results, it can be concluded that the multimedia-based gamification e-module is feasible and practical to use in biology learning.
date: 2026-06-03
status: published
author list: authors
type: EPrint
type: ThesisEPrint
is part of: repository
has document: PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA (Text)
has version: PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA (Text)
has published: PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA (Text)
subject: 371.33 Media Pembelajaran

PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA (Text)
type: Document
has file: 22104070061_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf
has part: 22104070061_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf

PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA (Text)
type: Document

UIN SUNAN KALIJAGA YOGYAKARTA
type: Organization

FAKULTAS ILMU TARBIYAH DAN KEGURUAN, UIN SUNAN KALIJAGA YOGYAKARTA
type: Organization

NIM.: 22104070061 Ahsanun Nahdia Al Hakim
type: Person
given name: NIM.: 22104070061
family name: Ahsanun Nahdia Al Hakim

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primary topic: PENGEMBANGAN E-MODUL GAMIFIKASI BERBASIS MULTIMEDIA PADA MATERI EKOSISTEM SEBAGAI BAHAN AJAR PESERTA DIDIK KELAS X SMA/MA

371.33 Media Pembelajaran
type: Concept