<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>PENGEMBANGAN MEDIA FLIPBOOK LIVING HADIS BERBASIS STEAM UNTUK PENGUATAN KARAKTER SOPAN SANTUN ANAK USIA DINI</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">NIM.: 24204031008</mods:namePart><mods:namePart type="family">Mutiara Fajar</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>This research is motivated by the lack of introduction of hadith in the&#13;
learning process at RA Al-Fattah Pasundan as a foundation for character&#13;
building in children, the limited use of media as teaching materials to&#13;
introduce hadith, and the low level of children's understanding of living&#13;
hadith, which is reflected in their behavior that does not yet fully&#13;
demonstrate polite and courteous attitudes such as using words (sorry,&#13;
please, thank you, excuse me). Therefore, it is necessary to make learning&#13;
efforts thru the design of media with an attractive and appropriate&#13;
appearance to introduce the values of politeness&#13;
Character education in early childhood is a crucial foundation for shaping&#13;
a child's personality, morals, and spirituality. One way to strengthen&#13;
Islamic character, particularly good manners, is through a living hadith&#13;
approach that integrates the teachings of the Prophet Muhammad (peace&#13;
be upon him) into daily life. This study aims to develop and test the&#13;
feasibility, practicality, and effectiveness of a STEAM-based living hadith&#13;
flipbook in strengthening good manners in early childhood at RA Al-Fattah&#13;
Pasundan, East OKU Regency. The research method used was Research&#13;
and Development (R&amp;D) with the Tessmer model, which included selfevaluation,&#13;
expert review, one-to-one, small group, and field testing. The&#13;
study subjects were 16 children in Group B.&#13;
The validation results by design, material, and language experts indicate&#13;
that the flipbook media "Lala and Agas's Adventure to Outer Space" falls&#13;
into the very valid category in terms of content, construct, and language&#13;
aspects with an average score of 91%. The practicality test at the one-toone&#13;
stage received an average score of 66%, while the small group stage&#13;
&#13;
obtained an average score of 84%, categorized as very practical and&#13;
suitable for use. The effectiveness test thru pre-test and post-test shows a&#13;
significant improvement in children's ability to recognize living hadith and&#13;
apply polite character. The average pre-test score of 36% (Developing&#13;
category) increased to 90% (Very Good Developing category) in the posttest.&#13;
The results of the Paired Sample test showed a significance value of&#13;
0.001 (&lt;0.05), which means there is a significant difference before and after&#13;
the treatment. Thus, the STEAM-based living hadith flipbook media is&#13;
declared valid, practical, and effective in strengthening the character of&#13;
politeness in early childhood. This media can become an innovative&#13;
learning tool that integrates Islamic values with a modern learning&#13;
approach in the digital era.</mods:abstract><mods:classification authority="lcc">371.33 Media Pembelajaran</mods:classification><mods:originInfo><mods:dateIssued encoding="iso8061">2026-05-18</mods:dateIssued></mods:originInfo><mods:originInfo><mods:publisher>UIN SUNAN KALIJAGA YOGYAKARTA;FAKULTAS ILMU TARBIYAH DAN KEGURUAN</mods:publisher></mods:originInfo><mods:genre>Thesis</mods:genre></mods:mods>