    {
      "department": "FAKULTAS ILMU TARBIYAH DAN KEGURUAN",
      "subjects": [
        371.33
      ],
      "eprintid": 77892,
      "thesis_type": "skripsi",
      "date": "2026-07-08",
      "userid": 12460,
      "documents": [
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            "placement": 1,
            "eprintid": 77892,
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                  "filename": "22104050032_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"
                }
            ],
            "content": "published",
            "rev_number": 3,
            "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/document\/1070553",
            "main": "22104050032_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf",
            "mime_type": "application\/pdf",
            "docid": 1070553,
            "format": "text",
            "security": "public",
            "pos": 1,
            "formatdesc": "PENGEMBANGAN APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY INTERAKTIF PADA MATERI GELOMBANG MEKANIK UNTUK MENINGKATKAN PEMAHAMAN KONSEP BERBASIS SPASIAL PESERTA DIDIK"
          },
          {
            "language": "id",
            "placement": 2,
            "eprintid": 77892,
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                  "filename": "22104050032_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf"
                }
            ],
            "content": "published",
            "rev_number": 3,
            "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/document\/1070554",
            "main": "22104050032_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf",
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            "docid": 1070554,
            "format": "text",
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            "formatdesc": "PENGEMBANGAN APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY INTERAKTIF PADA MATERI GELOMBANG MEKANIK UNTUK MENINGKATKAN PEMAHAMAN KONSEP BERBASIS SPASIAL PESERTA DIDIK"
          }
      ],
      "rev_number": 10,
      "creators": [
        {
          "name": {
            "lineage": null,
            "given": "NIM.: 22104050032",
            "honourific": null,
            "family": "Hauriyatul Illiyyin"
          }
        }
      ],
      "dir": "disk0\/00\/07\/78\/92",
      "keywords": "Augmented Reality, Aplikasi Pembelajaran, Gelombang Mekanik,\r\nPemahaman Konsep Berbasis Spasial",
      "lastmod": "2026-09-01 08:38:47",
      "ispublished": "pub",
      "metadata_visibility": "show",
      "date_type": "published",
      "eprint_status": "archive",
      "status_changed": "2026-09-01 08:38:47",
      "datestamp": "2026-09-01 08:38:47",
      "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/eprint\/77892",
      "thesis_name": "other",
      "note": "Ari Cahya Mawardi, M.Pd.",
      "full_text_status": "restricted",
      "contact_email": "muh.khabib@uin-suka.ac.id",
      "divisions": [
        "pr_pendidikan_fisika_s1"
      ],
      "abstract": "Mechanical waves are an abstract topic in physics that requires spatial ability\r\nto construct mental representations of the concepts being learned. However, the\r\nlearning media currently used are not able to provide concrete and interactive spatial\r\nrepresentations, resulting in suboptimal conceptual understanding among students.\r\nTherefore, this study aimed to develop an augmented reality -based learning\r\napplication for mechanical waves, determine the quality of the product based on expert\r\nevaluation, and describe changes in students' spatial-based conceptual understanding\r\nafter using the developed application.\r\nThis study employed a Research and Development (R&D) approach using the\r\nADDIE development model. The developed product was an augmented reality-based\r\nlearning application. The research instruments consisted of validation sheets, product\r\nquality assessment sheets, and pretest and posttest questions. Product evaluation was\r\nconducted by two subject-matter experts and two media experts, while the limited trial\r\ninvolved 30 eleventh-grade students of MA Tahfidz El-Muna Q Bantul. The data were\r\nanalyzed descriptively using validation scores, product quality assessment scores, and\r\nthe N-Gain score.\r\nThe results showed that the research instruments achieved a validity score of\r\n0.90, indicating that they were valid. Expert evaluation indicated that the application\r\nobtained an average score of 3.62, which was categorized as very good. The limited\r\ntrial showed that the average pretest score increased from 54 to 96 on the posttest, with\r\nan N-Gain score of 0.91 (high category). These findings indicate that the developed\r\naugmented reality-based learning application is of very good quality, is suitable for use\r\nas a learning medium, and has the potential to facilitate students' spatial-based\r\nconceptual understanding.",
      "type": "thesis",
      "title": "PENGEMBANGAN APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY INTERAKTIF PADA MATERI GELOMBANG MEKANIK UNTUK MENINGKATKAN PEMAHAMAN KONSEP BERBASIS SPASIAL PESERTA DIDIK",
      "institution": "UIN SUNAN KALIJAGA YOGYAKARTA",
      "pages": 252
    }