<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>PENGEMBANGAN MEDIA PEMBELAJARAN SEJARAH KEBUDAYAAN ISLAM (SKI) UNTUK GENERASI ALPHA DENGAN TEKNOLOGI AUGMENTED REALITY DI MADRASAH TSANAWIYAH NEGERI 2 TEMANGGUNG</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">NIM.: 24204011036</mods:namePart><mods:namePart type="family">Farihatul Atikah</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>The current student body is predominantly made up of Generation Alpha – a&#13;
generation that is extremely tech-savvy. MTs Negeri 2 Temanggung is committed to&#13;
nurturing students who are able to develop in line with the demands of the modern age.&#13;
This commitment is realised through various technology-based learning programmes and&#13;
facilities. However, the use of technology-based learning resources is predominantly found&#13;
in science subjects, whilst in Islamic Religious Education (PAI), particularly the History of&#13;
Islamic Culture (SKI), the availability of digital learning resources remains very limited.&#13;
This situation has led to a lack of motivation among pupils in their SKI studies. This study&#13;
aims to investigate how to design learning resources for the History and Culture of Islam&#13;
for Generation Alpha using Augmented Reality technology at MTs Negeri 2 Temanggung,&#13;
as well as to assess their validity and effectiveness in the learning process.&#13;
This study is a research and development (R&amp;D) project that utilises the ADDIE&#13;
model developed by Robert Maribe Branch. Research data were collected through&#13;
interviews, observation and questionnaires. The data were then analysed using both&#13;
qualitative and quantitative approaches, in accordance with the characteristics and types&#13;
of data obtained.&#13;
The research findings show that 1) following a development and research process&#13;
based on the ADDIE model—namely the Analyse, Design, Develop, Implement and&#13;
Evaluate stages—the WARIS learning resource was produced. The WARIS learning&#13;
resource has the following characteristics: it is a digital resource based on Augmented&#13;
Reality; it is visually engaging, contextual, easy to understand, easy to use without&#13;
additional applications, capable of enhancing independence, interactive, and suited to the&#13;
characteristics of Generation Alpha learners. 2) The WARIS learning resource has been&#13;
validated by several experts, namely media specialists and subject matter experts. The&#13;
results of the expert validation indicate that the WARIS learning resource is deemed&#13;
suitable for use in teaching and learning. 3) The WARIS learning resource has also&#13;
undergone quantitative testing, demonstrating that it is highly effective in supporting the&#13;
learning outcomes of the SKI module on the role of the Walisanga in Islamic da’wah across&#13;
the archipelago. The effectiveness rate reached 82.3 per cent, which is classified as a high&#13;
level of effectiveness. The development of the WARIS platform has made a number of&#13;
contributions, namely the creation of Augmented Reality-based learning resources, the&#13;
provision of learning resources tailored to the characteristics of Generation Alpha, the&#13;
optimisation of technology use in madrasahs, and the enrichment of learning resources for&#13;
Islamic Religious Education, particularly the subject of Islamic Cultural History.</mods:abstract><mods:classification authority="lcc">371.33 Media Pembelajaran</mods:classification><mods:originInfo><mods:dateIssued encoding="iso8061">2026-07-20</mods:dateIssued></mods:originInfo><mods:originInfo><mods:publisher>UIN SUNAN KALIJAGA YOGYAKARTA;FAKULTAS ILMU TARBIYAH DAN KEGURUAN</mods:publisher></mods:originInfo><mods:genre>Thesis</mods:genre></mods:mods>