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        <dc:title>PENGEMBANGAN PERMAINAN TRADISIONAL CONGKLAK BERBASIS UNPLUGGED CODING DALAM MENINGKATKAN KONSENTRASI BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS ANAK USIA DINI</dc:title>
        <dc:creator>Eka Putri Sulistia Hutabarat, NIM.: 24204031004</dc:creator>
        <dc:subject>371.33 Media Pembelajaran</dc:subject>
        <dc:description>Low learning concentration and critical thinking&#13;
ability among young children, exacerbated by the technology&#13;
access gap in disadvantaged, remote, and underdeveloped&#13;
(3T) regions as well as the negative impact of excessive gadget&#13;
use, have driven the need for unplugged computational&#13;
thinking media. This study aims to develop the traditional&#13;
congklak game based on Unplugged coding to improve&#13;
learning concentration and critical thinking in early&#13;
childhood, as well as to analyze its feasibility, practicality, and&#13;
effectiveness. The developed product consists of five types of&#13;
congklak games: Letter Code Mission, OX Pattern Crossing,&#13;
CaMODE: The Floor Is the Code, Congklak Robot Time&#13;
Attack, and Congklak Unplugged Adventure, complemented by&#13;
illustrated instruction cards and a guidebook for teachers and&#13;
parents.&#13;
This study employed the Research and Development&#13;
(R&amp;D) method with the ADDIE development model (Analysis,&#13;
Design, Development, Implementation, Evaluation). The&#13;
product was validated by material experts, media experts, and&#13;
instrument experts, then tested in two stages: a small-scale&#13;
trial at TK Al-Fadlilah Sambilegi Maguwoharjo involving 15&#13;
children, and a large-scale trial at TK Annur III Gondangan&#13;
involving 18 children. Data on children's learning&#13;
concentration and critical thinking ability were collected&#13;
through observation sheets before and after treatment&#13;
(pretest-posttest), then analyzed using the Paired Sample t-&#13;
Test and N-Gain test to determine the significance of the&#13;
difference and the magnitude of improvement after the&#13;
product's implementation.&#13;
The results showed that the traditional congklak game&#13;
based on Unplugged coding was rated as highly feasible and&#13;
highly practical for use, with expert validation percentages of&#13;
86% from the material expert, 91% from the media expert, and&#13;
91.67% for the research instrument, as well as a practicality&#13;
percentage of 98% based on teacher responses. The Paired&#13;
Sample t-Test results in both trial scales showed a significance&#13;
value (Sig. 2-tailed) of 0.000 (&lt; 0.05) for both learning&#13;
concentration and critical thinking ability, proving that the&#13;
product effectively improved both variables significantly. The&#13;
N-Gain test results reinforced these findings, with increases in learning concentration of 73.19% (small scale) and 76.79%&#13;
(large scale), and increases in critical thinking ability of&#13;
78.45% (small scale) and 80.09% (large scale), all falling into&#13;
the high category. Thus, the unplugged-coding-based&#13;
traditional congklak game is proven valid, practical, and&#13;
effective for use as a learning medium to improve learning&#13;
concentration and critical thinking ability in early childhood.</dc:description>
        <dc:date>2026-08-20</dc:date>
        <dc:type>Thesis</dc:type>
        <dc:type>NonPeerReviewed</dc:type>
        <dc:format>text</dc:format>
        <dc:language>id</dc:language>
        <dc:identifier>https://digilib.uin-suka.ac.id/id/eprint/78413/1/24204031004_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf</dc:identifier>
        <dc:format>text</dc:format>
        <dc:language>id</dc:language>
        <dc:identifier>https://digilib.uin-suka.ac.id/id/eprint/78413/2/24204031004_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf</dc:identifier>
        <dc:identifier>  Eka Putri Sulistia Hutabarat, NIM.: 24204031004  (2026) PENGEMBANGAN PERMAINAN TRADISIONAL CONGKLAK BERBASIS UNPLUGGED CODING DALAM MENINGKATKAN KONSENTRASI BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS ANAK USIA DINI.  Masters thesis, UIN SUNAN KALIJAGA YOGYAKARTA.   </dc:identifier></oai_dc:dc>
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