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        <dc:title>PENGEMBANGAN FLASHCARD DIGITAL BERBASIS ETNOMATEMATIKA RELIEF CANDI BOROBUDUR UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DAN KREATIVITAS SISWA PADA MATERI GEOMETRI BANGUN DATAR KELAS II SEKOLAH DASAR</dc:title>
        <dc:creator>Khoirunnisa’ Cahya Ningrum, NIM.: 24204081022</dc:creator>
        <dc:subject>371.33 Media Pembelajaran</dc:subject>
        <dc:description>Low levels of student cognitive ability and creativity are generally attributed&#13;
to a one-way instructional approach, where students appear passive and lack&#13;
enthusiasm during lessons, struggling to recognize and distinguish shapes, classify&#13;
geometric figures, and understand the properties of 2D shapes. This study aims to&#13;
examine the feasibility, practicality, and effectiveness of digital flashcards based on&#13;
the ethnomathematics of Borobudur Temple reliefs in enhancing students' cognitive&#13;
abilities and creativity.&#13;
This study employs the Research and Development method using the&#13;
ADDIE model. The research subjects consisted of 24 students and one teacher. Data&#13;
were collected through questionnaires, documentation, and pre- and post-tests, then&#13;
analyzed using both qualitative and quantitative descriptive methods. The research&#13;
stages comprised (a) Analysis: analyzing product quality and development&#13;
requirements; (b) Design: designing the product structure and components; (c)&#13;
Development: realizing and validating the product; (d) Implementation:&#13;
implementing the product; and (e) Evaluation: evaluating and refining the product.&#13;
The research results indicate the following: First, regarding the feasibility&#13;
of the digital flashcard learning media based on Borobudur Temple relief&#13;
ethnomathematics, validity assessments by subject matter and media experts&#13;
yielded scores of 95.45% and 96.42%, respectively, placing the media in the "highly&#13;
feasible" category. Second, the practicality of the media was rated at 97.72%, falling&#13;
into the "highly practical" category. Third, regarding effectiveness, a paired-sample&#13;
t-test revealed significant differences in students' cognitive abilities and creativity,&#13;
with a Sig. (2-tailed) value of 0.01 (&lt; 0.05). Meanwhile, N-Gain test results showed&#13;
improvements of 0.52 in cognitive ability and 0.51 in creativity, both falling within&#13;
the "moderate" (effective) category.</dc:description>
        <dc:date>2026-08-13</dc:date>
        <dc:type>Thesis</dc:type>
        <dc:type>NonPeerReviewed</dc:type>
        <dc:format>text</dc:format>
        <dc:language>id</dc:language>
        <dc:identifier>https://digilib.uin-suka.ac.id/id/eprint/78418/1/24204081022_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf</dc:identifier>
        <dc:format>text</dc:format>
        <dc:language>id</dc:language>
        <dc:identifier>https://digilib.uin-suka.ac.id/id/eprint/78418/2/24204081022_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf</dc:identifier>
        <dc:identifier>  Khoirunnisa’ Cahya Ningrum, NIM.: 24204081022  (2026) PENGEMBANGAN FLASHCARD DIGITAL BERBASIS ETNOMATEMATIKA RELIEF CANDI BOROBUDUR UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DAN KREATIVITAS SISWA PADA MATERI GEOMETRI BANGUN DATAR KELAS II SEKOLAH DASAR.  Masters thesis, UIN SUNAN KALIJAGA YOGYAKARTA.   </dc:identifier></oai_dc:dc>
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