    {
      "department": "FAKULTAS ILMU TARBIYAH DAN KEGURUAN",
      "subjects": [
        371.33
      ],
      "eprintid": 78418,
      "thesis_type": "masters",
      "date": "2026-08-13",
      "userid": 12460,
      "documents": [
          {
            "language": "id",
            "placement": 1,
            "eprintid": 78418,
            "files": [
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                  "hash_type": "MD5",
                  "mtime": "2026-09-24 02:10:17",
                  "datasetid": "document",
                  "fileid": 1868311,
                  "objectid": 1075890,
                  "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/file\/1868311",
                  "mime_type": "application\/pdf",
                  "hash": "9bb1fa44254c501f98a952b93d648371",
                  "filesize": 9012043,
                  "filename": "24204081022_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf"
                }
            ],
            "content": "published",
            "rev_number": 3,
            "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/document\/1075890",
            "main": "24204081022_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf",
            "mime_type": "application\/pdf",
            "docid": 1075890,
            "format": "text",
            "security": "public",
            "pos": 1,
            "formatdesc": "PENGEMBANGAN FLASHCARD DIGITAL BERBASIS ETNOMATEMATIKA RELIEF CANDI BOROBUDUR UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DAN KREATIVITAS SISWA PADA MATERI GEOMETRI BANGUN DATAR KELAS II SEKOLAH DASAR"
          },
          {
            "language": "id",
            "placement": 2,
            "eprintid": 78418,
            "files": [
                {
                  "hash_type": "MD5",
                  "mtime": "2026-09-24 02:10:20",
                  "datasetid": "document",
                  "fileid": 1868314,
                  "objectid": 1075891,
                  "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/file\/1868314",
                  "mime_type": "application\/pdf",
                  "hash": "e5f69111cc9521e340b48ea0db3fc2dc",
                  "filesize": 19460863,
                  "filename": "24204081022_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf"
                }
            ],
            "content": "published",
            "rev_number": 3,
            "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/document\/1075891",
            "main": "24204081022_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf",
            "mime_type": "application\/pdf",
            "docid": 1075891,
            "format": "text",
            "security": "validuser",
            "pos": 2,
            "formatdesc": "PENGEMBANGAN FLASHCARD DIGITAL BERBASIS ETNOMATEMATIKA RELIEF CANDI BOROBUDUR UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DAN KREATIVITAS SISWA PADA MATERI GEOMETRI BANGUN DATAR KELAS II SEKOLAH DASAR"
          }
      ],
      "rev_number": 10,
      "creators": [
        {
          "name": {
            "lineage": null,
            "given": "NIM.: 24204081022",
            "honourific": null,
            "family": "Khoirunnisa’ Cahya Ningrum"
          }
        }
      ],
      "dir": "disk0\/00\/07\/84\/18",
      "keywords": "Media Pembelajaran, Flashcard Digital Berbasis Etnomatematika,\r\nKemampuan Kognitif",
      "lastmod": "2026-09-24 02:21:10",
      "ispublished": "pub",
      "metadata_visibility": "show",
      "date_type": "published",
      "eprint_status": "archive",
      "status_changed": "2026-09-24 02:21:10",
      "datestamp": "2026-09-24 02:21:10",
      "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/eprint\/78418",
      "thesis_name": "other",
      "note": "Dr. Luluk Mauluah, M.Si.",
      "full_text_status": "restricted",
      "contact_email": "muh.khabib@uin-suka.ac.id",
      "divisions": [
        "jur_pgmi2"
      ],
      "abstract": "Low levels of student cognitive ability and creativity are generally attributed\r\nto a one-way instructional approach, where students appear passive and lack\r\nenthusiasm during lessons, struggling to recognize and distinguish shapes, classify\r\ngeometric figures, and understand the properties of 2D shapes. This study aims to\r\nexamine the feasibility, practicality, and effectiveness of digital flashcards based on\r\nthe ethnomathematics of Borobudur Temple reliefs in enhancing students' cognitive\r\nabilities and creativity.\r\nThis study employs the Research and Development method using the\r\nADDIE model. The research subjects consisted of 24 students and one teacher. Data\r\nwere collected through questionnaires, documentation, and pre- and post-tests, then\r\nanalyzed using both qualitative and quantitative descriptive methods. The research\r\nstages comprised (a) Analysis: analyzing product quality and development\r\nrequirements; (b) Design: designing the product structure and components; (c)\r\nDevelopment: realizing and validating the product; (d) Implementation:\r\nimplementing the product; and (e) Evaluation: evaluating and refining the product.\r\nThe research results indicate the following: First, regarding the feasibility\r\nof the digital flashcard learning media based on Borobudur Temple relief\r\nethnomathematics, validity assessments by subject matter and media experts\r\nyielded scores of 95.45% and 96.42%, respectively, placing the media in the \"highly\r\nfeasible\" category. Second, the practicality of the media was rated at 97.72%, falling\r\ninto the \"highly practical\" category. Third, regarding effectiveness, a paired-sample\r\nt-test revealed significant differences in students' cognitive abilities and creativity,\r\nwith a Sig. (2-tailed) value of 0.01 (< 0.05). Meanwhile, N-Gain test results showed\r\nimprovements of 0.52 in cognitive ability and 0.51 in creativity, both falling within\r\nthe \"moderate\" (effective) category.",
      "type": "thesis",
      "title": "PENGEMBANGAN FLASHCARD DIGITAL BERBASIS ETNOMATEMATIKA RELIEF CANDI BOROBUDUR UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF DAN KREATIVITAS SISWA PADA MATERI GEOMETRI BANGUN DATAR KELAS II SEKOLAH DASAR",
      "institution": "UIN SUNAN KALIJAGA YOGYAKARTA",
      "pages": 203
    }