  @prefix epid: <http://digilib.uin-suka.ac.id/id/> .
  @prefix void: <http://rdfs.org/ns/void#> .
  @prefix xsd: <http://www.w3.org/2001/XMLSchema#> .
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  @prefix ep: <http://eprints.org/ontology/> .
  @prefix eprel: <http://eprints.org/relation/> .
  @prefix dc: <http://purl.org/dc/elements/1.1/> .
  @prefix bibo: <http://purl.org/ontology/bibo/> .
  @prefix geo: <http://www.w3.org/2003/01/geo/wgs84_pos#> .
  @prefix owl: <http://www.w3.org/2002/07/owl#> .
  @prefix event: <http://purl.org/NET/c4dm/event.owl#> .
  @prefix skos: <http://www.w3.org/2004/02/skos/core#> .
  @prefix foaf: <http://xmlns.com/foaf/0.1/> .
  @prefix rdfs: <http://www.w3.org/2000/01/rdf-schema#> .
  @prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
  @prefix dct: <http://purl.org/dc/terms/> .

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<http://digilib.uin-suka.ac.id/id/eprint/78419#authors>
	rdf:_1 <http://digilib.uin-suka.ac.id/id/person/ext-ad8b7cecdfddf7e8a05a9c10bf150448> .

<http://digilib.uin-suka.ac.id/id/eprint/78419>
	bibo:abstract "This study was motivated by the relatively low levels of students' learning\r\nindependence and conceptual understanding in Social Studies. This condition was\r\nindicated by students' lack of initiative in learning, dependence on teachers, and\r\nlimited ability to understand concepts in depth. Therefore, a learning model that can\r\ncreate an active, interactive, and enjoyable learning environment is needed, one of\r\nwhich is the Game Based Learning (GBL) model assisted by QuizWhizzer. This\r\nstudy aims to examine the effectiveness of the Game Based Learning (GBL) model\r\nassisted by QuizWhizzer on the learning independence and Social Studies\r\nconceptual understanding of fourth-grade students.\r\nThis study employed a quantitative approach with a quasi-experimental method.\r\nThe population consisted of all fourth-grade students, with a sample of 50 students.\r\nData were collected using a validated learning independence questionnaire and a\r\nconceptual understanding test. Data analysis was conducted using normality tests,\r\nhomogeneity tests, an independent samples t-test, and an N-gain test.\r\nThe results showed that: first, the Game Based Learning (GBL) model assisted by\r\nQuizWhizzer was moderately effective in improving students' learning\r\nindependence, as indicated by a Sig. (2-tailed) value of < 0.001 and an N-gain score\r\nof 60.71%. Second, the Game Based Learning (GBL) model assisted by\r\nQuizWhizzer was moderately effective in improving students' Social Studies\r\nconceptual understanding, as indicated by a Sig. (2-tailed) value of < 0.001 and an\r\nN-gain score of 61.17%. Thus, the Game Based Learning (GBL) model assisted by\r\nQuizWhizzer was moderately effective in improving the learning independence and\r\nSocial Studies conceptual understanding of fourth-grade students."^^xsd:string;
	bibo:authorList <http://digilib.uin-suka.ac.id/id/eprint/78419#authors>;
	bibo:status <http://purl.org/ontology/bibo/status/published>;
	dc:hasVersion <http://digilib.uin-suka.ac.id/id/document/1075892>,
		<http://digilib.uin-suka.ac.id/id/document/1075893>;
	dct:creator <http://digilib.uin-suka.ac.id/id/person/ext-ad8b7cecdfddf7e8a05a9c10bf150448>;
	dct:date "2026-08-13";
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	dct:issuer <http://digilib.uin-suka.ac.id/id/org/ext-1ea96a2503a70ef7fcbae7670153192b>,
		<http://digilib.uin-suka.ac.id/id/org/ext-b07ef2552870a2ad895d10b382a924f7>;
	dct:subject <http://digilib.uin-suka.ac.id/id/subject/371.36>;
	dct:title "EFEKTIVITAS MODEL PEMBELAJARAN GAME BASED LEARNING (GBL) BERBANTUAN QUIZWHIZZER TERHADAP KEMANDIRIAN BELAJAR DAN PEMAHAMAN KONSEP IPS SISWA KELAS IV SD IT BINA INSAN BATANG KUIS DELI SERDANG SUMATERA UTARA"^^xsd:string;
	ep:hasDocument <http://digilib.uin-suka.ac.id/id/document/1075892>,
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		<http://digilib.uin-suka.ac.id/id/document/1075941>,
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<https://digilib.uin-suka.ac.id/id/eprint/78419/>
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