    {
      "department": "FAKULTAS SAINS DAN TEKNOLOGI",
      "subjects": [
        "005.36."
      ],
      "eprintid": 78728,
      "thesis_type": "skripsi",
      "date": "2026-07-23",
      "userid": 12460,
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            "content": "published",
            "rev_number": 3,
            "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/document\/1079197",
            "main": "22106050007_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf",
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            "security": "public",
            "pos": 1,
            "formatdesc": "RANCANG BANGUN ASSET PACKAGE VR SPATIAL ADAPTIVE UI TOOLKIT BERBASIS METODE EXTREME PROGRAMMING"
          },
          {
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            "placement": 2,
            "eprintid": 78728,
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            ],
            "content": "published",
            "rev_number": 3,
            "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/document\/1079198",
            "main": "22106050007_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf",
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            "formatdesc": "RANCANG BANGUN ASSET PACKAGE VR SPATIAL ADAPTIVE UI TOOLKIT BERBASIS METODE EXTREME PROGRAMMING"
          }
      ],
      "rev_number": 10,
      "creators": [
        {
          "name": {
            "lineage": null,
            "given": "NIM.: 22106050007",
            "honourific": null,
            "family": "Muhammad Jamaluddin"
          }
        }
      ],
      "dir": "disk0\/00\/07\/87\/28",
      "keywords": "Virtual Reality, Unity, UI Melengkung, Asset Package, Pengembangan Perangkat Lunak",
      "lastmod": "2026-10-06 06:30:15",
      "ispublished": "pub",
      "metadata_visibility": "show",
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      "status_changed": "2026-10-06 06:30:15",
      "datestamp": "2026-10-06 06:30:15",
      "uri": "http:\/\/digilib.uin-suka.ac.id\/id\/eprint\/78728",
      "thesis_name": "other",
      "note": "Dr. Ir. Aulia Faqih Rifa'i, M.Kom.",
      "full_text_status": "restricted",
      "contact_email": "muh.khabib@uin-suka.ac.id",
      "divisions": [
        "Informatika(S1)"
      ],
      "abstract": "The development of immersive technology, particularly in Virtual Reality (VR) devices, has driven the massive use of virtual applications in various sectors. One popular device in the market today is the Pico 4. In VR application development, game engines such as Unity have become the dominant platform used by developers. Unity provides a standard two-dimensional (2D) canvas system that facilitates user interface design. However, implementing interfaces in 3D VR spatial spaces requires curved geometry projection and physical proxy configuration so that elements such as buttons, switches, sliders, and input fields can respond to input controls and hand detection accurately. This tool is implemented as a plugin for Unity, which is expected to simplify the process of creating curved UIs and interactions between components, as well as increase developer productivity.",
      "type": "thesis",
      "title": "RANCANG BANGUN ASSET PACKAGE VR SPATIAL ADAPTIVE UI TOOLKIT BERBASIS METODE EXTREME PROGRAMMING",
      "institution": "UIN SUNAN KALIJAGA YOGYAKARTA",
      "pages": 71
    }