TY - THES N1 - Anggari Marya Kresnowati, SE., ME. ID - digilib79534 UR - https://digilib.uin-suka.ac.id/id/eprint/79534/ A1 - Muhammad Ilham Nur Hafidz, NIM.: 22108010039 Y1 - 2026/08/19/ N2 - This study aims to determine the optimal marketing strategies of GoPay and ShopeePay using Game Theory to increase consumer interest among Generation Z in the Special Region of Yogyakarta. A quantitative survey was conducted involving 100 respondents. Data were analyzed using a payoff matrix, pure strategy, mixed strategy, and linear programming. The results show that the pure strategy did not produce a saddle point. GoPay's optimal strategies are Price and Service with equal probabilities of 0.50, while ShopeePay's optimal strategies are Promotion (0.9091) and Security (0.0909). The game value of -12 indicates ShopeePay's competitive advantage. PB - UIN SUNAN KALIJAGA YOGYAKARTA KW - E-Wallet KW - Game Theory KW - Generasi Z KW - GoPay KW - ShopeePay M1 - skripsi TI - ANALISIS STRATEGI PERSAINGAN E-WALLET PADA GENERASI Z DI DAERAH ISTIMEWA YOGYAKARTA DENGAN GAME THEORY (STUDI KASUS GOPAY DAN SHOPEEPAY) AV - restricted EP - 111 ER -