B. Nuraulia Rahmanita, NIM.: 22204081011 (2025) PENGEMBANGAN LKPD BERBASIS STEAM UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN KREATIF PESERTA DIDIK DALAM PEMBELAJARAN IPAS DI KELAS IV MI. Masters thesis, UIN SUNAN KALIJAGA YOGYAKARTA.
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Text (PENGEMBANGAN LKPD BERBASIS STEAM UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN KREATIF PESERTA DIDIK DALAM PEMBELAJARAN IPAS DI KELAS IV MI)
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Text (PENGEMBANGAN LKPD BERBASIS STEAM UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN KREATIF PESERTA DIDIK DALAM PEMBELAJARAN IPAS DI KELAS IV MI)
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Abstract
STEAM teaches students that IPAS learning can create integrated cross-disciplinary learning, thereby creating a holistic learning experience and supporting the development of students' critical thinking skills. So that learning in the classroom looks monotonous and less active. This research aims to (1) Produce STEAM-Based LKPD to Improve Students' Critical and Creative Thinking Skills in Learning Social Science in Class IV Madrasah Ibtidaiyah Ma-A, arif Sembego Yogyakarta, (2) To Obtain STEAM-Based LKPD to Improve Students' Critical and Creative Thinking Skills in Learning Social Science in Class IV Madrasah Ibtidaiyah MI- Ma’arif Sembego Yogyakarta, (3) ) To Obtain STEAM-Based LKPD to Improve Students' Critical and Creative Thinking Skills in Learning Social Science in Class IV Madrasah Ibtidaiyah MI- Ma’Arif Sembego Yogyakarta which is effective. This research is a research and development (Research and Development) design of this research using the ADDIE development model developed by Robert Maribe Braceh which consists of five stages of research, namely: Analysis, Designe, Development, Implementation and Evaluation. The location of this research was conducted at MI Ma-A'arif Sembego Yogyakarta, with a sample of 51 respondents. The data collection techniques used in this study are observation, interviews, questionnaires, tests and documentation. The results of this study showed that: the results of the validation of linguists obtained a score of 89.23% with a very valid category, the validation of material experts obtained a score of 95.29% with a very valid category and the validation of design experts obtained a score of 90% with a very valid category, the value of the students' response of implementation 1 was 98.78% and implementation 2 was 98.66% with a very feasible category. The results of the effectiveness test of STEAM-Based LKPD to Improve Students' Critical and Creative Thinking Skills in Learning Science Based on the pretest and posttest scores of students using the N-Gain test are (g)≥ 0.66 It can be said that the STEAM-Based LKPD to Improve Students' Critical and Creative Thinking Skills in Learning Science at Madrasah Ibtidaiyah is effective to be used in learning.
| Item Type: | Thesis (Masters) |
|---|---|
| Additional Information / Supervisor: | Prof. Dr. Hj. Maemonah, S.Ag |
| Uncontrolled Keywords: | LKPD Berbasis STEAM, Berpikir Kritis, Berpikir Kreatif, Pembelajaran IPAS |
| Subjects: | 300 Ilmu Sosial > 370 Pendidikan > 371.33 Media Pembelajaran |
| Divisions: | Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah (S2) |
| Depositing User: | Muh Khabib, SIP. |
| Date Deposited: | 10 Apr 2025 10:38 |
| Last Modified: | 10 Apr 2025 10:38 |
| URI: | http://digilib.uin-suka.ac.id/id/eprint/70692 |
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