Aris Fadlan, NIM.: 24204081019 (2026) PENGEMBANGAN BUKU CERITA DIGITAL INTERAKTIF BERBANTUAN CANVA BERBASIS KARAKTER ISLAMI UNTUK MENINGKATKAN MINAT BACA DAN HASIL BELAJAR MEMBACA PEMAHAMAN SISWA MI MA’HAD ISLAMI. Masters thesis, UIN SUNAN KALIJAGA YOGYAKARTA.
|
Text (PENGEMBANGAN BUKU CERITA DIGITAL INTERAKTIF BERBANTUAN CANVA BERBASIS KARAKTER ISLAMI UNTUK MENINGKATKAN MINAT BACA DAN HASIL BELAJAR MEMBACA PEMAHAMAN SISWA MI MA’HAD ISLAMI)
24204081019_BAB-I_IV-atau-V_DAFTAR-PUSTAKA.pdf - Published Version Download (16MB) | Preview |
|
|
Text (PENGEMBANGAN BUKU CERITA DIGITAL INTERAKTIF BERBANTUAN CANVA BERBASIS KARAKTER ISLAMI UNTUK MENINGKATKAN MINAT BACA DAN HASIL BELAJAR MEMBACA PEMAHAMAN SISWA MI MA’HAD ISLAMI)
24204081019_BAB-II_sampai_SEBELUM-BAB-TERAKHIR.pdf - Published Version Restricted to Registered users only Download (7MB) | Request a copy |
Abstract
This study aims to (1) describe the development process of an interactive digital storybook assisted by Canva based on Islamic character values, (2) identify the characteristics of the digital storybook, (3) determine the product's feasibility level according to media experts, content experts, students, and teachers, and (4) determine the product's effectiveness in enhancing students' reading interest and reading comprehension learning outcomes. This study is a Research and Development (R&D) project utilizing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The trial subjects consisted of 13 fifth-grade students from MI Ma’Had Islami and one classroom teacher. Data collection techniques involved expert validation sheets, student and teacher response questionnaires, and reading comprehension tests (pre-test and post-test). Data analysis techniques included descriptive percentage analysis, the N-Gain test, and the paired t-test. The research results indicate that the product is deemed highly feasible for use, with validation percentages of 83.3% from media experts, 80.4% from content experts, 83.9% from student responses, and 88.8% from teacher responses, resulting in an overall average feasibility of 81.4%. Effectiveness test results show an increase in the average student reading comprehension score from 78.5 (pre-test) to 93.8 (post-test), with an average N-Gain of 15.4 (low category) and a bivariate test result using the Wilcoxon test showing a significance value of 0.001 (sig. < 0.005). Additionally, questionnaire results indicate a 15.52% increase in students' reading interest. Thus, it can be concluded that the Canva-assisted, Islamic character-based interactive digital storybook is valid and practical, yet not yet effective as a learning medium for reading comprehension among elementary school (MI Ma’Had Islamy) students.
| Item Type: | Thesis (Masters) |
|---|---|
| Additional Information / Supervisor: | Dr. Aninditya Sri Nugraheni, M.Pd. |
| Uncontrolled Keywords: | Buku Cerita Digital Interaktif, Canva, Karakter Islami, Minat Baca, Membaca Pemahaman, Model ADDIE |
| Subjects: | 300 Ilmu Sosial > 370 Pendidikan > 371.33 Media Pembelajaran |
| Divisions: | Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Guru Madrasah Ibtidaiyah (S2) |
| Depositing User: | Muh Khabib |
| Date Deposited: | 24 Sep 2026 09:19 |
| Last Modified: | 24 Sep 2026 09:19 |
| URI: | http://digilib.uin-suka.ac.id/id/eprint/78417 |
Share this knowledge with your friends :
Actions (login required)
![]() |
View Item |
